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Post by attacktixman on Feb 1, 2008 6:16:47 GMT -5
Really love Spidey's Melting Pot, Chris! Something about it has such a great feel and flow to it. And thanks for your Champion Team thread, really inspiring - interesting and fun to read!
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Draaka
20 Point Captain
W.W.C.D
Posts: 107
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Post by Draaka on Feb 3, 2008 14:37:40 GMT -5
Feel free to try any of these teams out, dont mind which ones as I only put them together recently I haven't had much of a chance to try them out.
Ok, these are my personal favorite teams:
Jedi:
Obiwan (S2 kicking) Obiwan (S1 starter) Shakk ti (force launcher) Kit fisto (S2 Striker) Mace windu (S2 force launcher) Jedi knight x3 Clone trooper x2
Backups
Ki adi mundi (s1 striker)
Your basic super striker jedi army with a fair amount of recover.
Empire/sith
Vader x2 (S4) Vader (S1 no armour) Emperor (S1 possessor) Count Doku Storm trooper x2 Biker scout x3
Vaders will stand up alot, so will doku, the troopers are there to give extra attacks to the S4 vader and let the vader with no armour keep standing up.
(In a knock out tourney I did against myself these guys slaughtered all, definatley challenging Spidey's melting pot with this team)
Autobots/Jedi
Super Optimus Prime (vehicle mode) Hot shot Excellion Rodimus Obiwan (s1 starter) Jedi knight x2 Omnicon x2
Backups
Super Optimus Prime (robot mode) Minicon
Doesn't need any explination
Decepticons
Megatron (S1 robot mode) Starscream Skywarp Scorponok Ransack x2 Decepticlone x3
Backups
Megatron (Vehicle mode) Megatron (S2 starter set robot mode) Insecticon x3
Megatron brings in Vehicle mode, then he brings in S2 megatron who will keep standing up. Scorponok brings out two insecticons who might bring out the last one.
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error1
10 Point Trooper
Posts: 3
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Post by error1 on Feb 3, 2008 21:16:09 GMT -5
I have been trying out this Sinister Six team 1x Green Goblin m21 2x Venom sm3 1x Venom m14 3x Electro m4 1x Tarkin sw16/4 2x Sabertooth m22
backup Venom m14 New Goblin
The pole spidey has a nice effect but is very unstable. He can easily be taken out by a base shot from a small missile at 20+ tix. And if you put a Thing in front of him make sure the bases are not touching or a small missile to Things base will knock spidey out.
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Post by YodaBreaker on Feb 5, 2008 23:29:23 GMT -5
Feel free to try any of these teams out, dont mind which ones as I only put them together recently I haven't had much of a chance to try them out. Here's how I'd try beating them (in most cases, I'd strongly recommend substituting Starter 1 Kenobi with Starter 2 Kenobi to keep the Troopers in the game longer): Actually, I don't see any figures with Recover in this squad. There's some Sacrifice powers that'll keep Starter 1 Kenobi and S2 Mace Windu in the game...at the expense of the Clone Troopers and Jedi Knights. I'd take out Kit Fisto first to deny a useful Battle Cry (a small missile launcher frightens me far less that a striker in range), with the Jedi Knights being the next targets. After that, Mace has to eat 20+ points worth of Jedi to stay in the game. If he's still around, Striker Kenobi can be forced to eat his Clones, which will keep him back toward his starting line and likely out of position that way. Kicker Kenobi is saved for last, just to be annoying and provide additional Windu Sacrifice fodder. At the very least, I'd recommend including gold-based Ki-Adi-Mundi to the backups to add some options, but Shaak Ti doesn't come up white very often. This is probably the best squad of the bunch, with plenty of Sacrifice fodder for Starter 1 Vader, and what I'm assuming are Troopers designed to give the S4 Vaders extra attacks. Dooku's Recover probability isn't terribly high, but the Emp and Starter 1 Vader will help him stay in play. I suspect that S4 Vader flinging would be the order of the day, again with Starter 1 Vader taking a bunch of hits to make him eat Troopers near his starting line and keeping him out of position. The Emperor would make a marvelous first target, followed by Dooku. From there, the charging S4 Vaders would likely force a defensive stance, though if Starter 1 Vader came to threaten, he'd make for some fun flinging into his armored counterpart; Starter 1 Vader would also then have to return out of position near the starting line with slow Troopers as his only Sacrifice fodder. In the end, the S4 Vaders might get knocked into each other to end the game as the last figures. Hrm - to me, it does. I'd want gold-based over black-based Prime robot mode in backups, and a Destroyer Droid will pack more firepower than a Minicon as a Trooper for Rodimus's special power. Hot Shot gets attacked first to remove the Rally option (and with his wimpy base, the attack's rather likely to succeed), followed by Excellion to start the eating of the two Troopers. If Excellion departs without taking out both Troopers, attacks on Starter 1 Kenobi should do the job. The Jedi Knights then pose only a minimal special power threat, leaving Rodimus and whatever hapless Troopers he might happen to Recruit left to be mopped up. Except that S1 Megatron's robot mode has less than a 1/3 chance of having his special power activate. I'd take Starter 2 Megatron at the starting line any day, as you don't save any points by starting the other robot mode, and you have a much higher probability of hitting a Recover as opposed to a double Recruit. However, the Insecticon backups swarm is a good idea. Starscream will be the first target to prevent the Rally, and Scorponok's demise would render Skywarp's special power moot. After that, it gets dicey. One could knock out the Ransacks, as without a Crumplezone ever being on the squad, they'll never be able to Recover. Next go the Decepticlones and any Recruited Insecticons to make Megatron's special power moot. Alternatively, one could direct all attacks toward Megatron in hopes of eventually knocking him down and taking the heavy artillery out of that squad.
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Post by Turkish Van Cat on Feb 6, 2008 0:25:09 GMT -5
As an attacktix figure, I actually like to use Dooku a lot. At 20 points, his ratio isn't nearly as great as Sabertooth's, but, come on! It's recover! I have 3 of him so far and I love to team him up with my Sabertooths. I posted a team in here a while back that's primarily made of him and Sabertooth, plus a Medic Droid to bring back anyone who didn't turn up white. I believe it was something like:
Dooku x4 Sabertooth x4 Venom x1 Medic Droid x1
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Post by Cona Chris on Feb 6, 2008 9:12:51 GMT -5
As an attacktix figure, I actually like to use Dooku a lot. At 20 points, his ratio isn't nearly as great as Sabertooth's, but, come on! It's recover! I have 3 of him so far and I love to team him up with my Sabertooths. I posted a team in here a while back that's primarily made of him and Sabertooth, plus a Medic Droid to bring back anyone who didn't turn up white. I believe it was something like: Dooku x4 Sabertooth x4 Venom x1 Medic Droid x1 I like this team a lot - unfortunately I am two Dookus and 1 Sabertooth short, and I don't think this team works with only 2 Dookus (since he needs a Sith). Have to get a game up with Superfly to test this team out when we can combine our collections to make this team. I have had another title match - I just need to type out the results (stupid work getting in the way again!)...
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Post by Cona Chris on Feb 7, 2008 11:25:02 GMT -5
Really love Spidey's Melting Pot, Chris! Something about it has such a great feel and flow to it. And thanks for your Champion Team thread, really inspiring - interesting and fun to read! You're welcome! And thanks to Draaka and Error1 - many teams are lining up for a shot at the title! But today it's "Revenge of the Sith's" turn to show their stuff. David Skywalker suggested this team, although he put down "S1 Starter Vader" and listed it as 40 points, so I wasn't sure if he meant SW1/16 Vader or SW1/32. Since he used the word "Starter", I used SW1/32 (the one with sacrifice as the special). To round out the team I selected a Biker Scout. Champions: "Spidey's Melting Pot" (Cona Chris' suggested team)Played By: Cona ChrisDaredevil (M/16) x2 Electro (M/4) x2 Elektra (M/3) x4 Spider-Man (SM1/6) x1 Spider-Man (M/10) x1 Spider-Man (M/1) x2 Spider-Man (SM1/7) x1 Thing (MV2/22) x1 Backups: None Challengers: "Revenge of the Sith" (David Skywalker's suggested team)Played By: Cona ChrisAT-ST Driver (SW4/6) x3 Biker Scout (SW4/1) x1 Count Dooku (SW1/11) x2 Darth Vader (SW4/11) x2 Darth Vader (SW1/32) x1 R2-D2 (SW2/21) x1 Backups: None The Champions went first and having 5 Marvel Classes were eligible for the free extra attack. Armored Spidey, and Electro, and a Spidey Avenger hung back in the right corner while the Pole Spidey hung out Thing, and the other Spidery Avenger/Electro pair near the other corner, with everyone else rushing up the middile in a tight formation. Having 5 Marvel classes in play, the Champions got their extra attack. Armored Spidey and the Electro twins all missed with their shots, although one AT-ST Driver wobbled around a little - at least they got that! "Revenge of the Sith" really didn't have much of a strategy as far as who to protect except they wanted to keep the Starter Vader out of the way as long as possible since he would activate Dooku's special while still in play and they obviously didn't want to sacrifice troopers when Vader/Dooku could strike just as well. For their attacks, the Challengers thought for a minute, and decided to try something outside the box: as it seems R2-D2 screws you over with the free attacks, I decided to try the old "golf ball" technique and had a S4 Vader fling R2 into the Elektras and Daredevils, who were all packed together. R2 was on target, but the hit was a little soft and R2 ended up breaking up the group a bit, but not much else. However, this left an Elektra all by herself and she fell to a blast from the Biker Scout and she was black to boot! The Challengers were cleverly "just outside" the range of all of the strikers, so on turn two, Amored Spidey spied a cluster of 2 AT-ST Drivers, a Dooku, and Starter Vader about 2/3 of the way across the board and fired - he got that woobly AT-ST Driver from turn one to fall down (black). Not wanting to be one-upped by Vader's "golf ball", one Elektra knocked another Elektra into that same cluster and BIFF! (or insert any other 60's TV Batman adjective) all 3 others came tumbling down. Dooku and Vader got to stand back up (Vader sacrificed the Biker Scout since the last AT-ST Driver has a better chance of his special activating), but the Elektra that was flung was white, so Daredevil moved in, and flung Dooku about 8 inches straight up into the air on onto his head. He was black and therefore (as Superfly loves to say) "Dead as Elvis". An Electro missed with the "extra attack" from Pole Spidey. The Challengers had 2 Elektras and a Daredevil clearly in range for "Spidey's Melting Pot's" next turn, and the other Daredevil was close to being in range. So both Vader's tried to fling an Elektra into a Daredevil. The first Vader did his bit, and Daredevil was white - so next turn the Challengers cannot attack any Marvel Knights, but had the other Vader had better aim (well, had I had better aim:)) this wouldn't have mattered because he got Elektra but missed DD. Elektra was white, and the only figure DD could get was the Vader that just attacked, and thanks to that cape lifitng up, he was able to get him, but Vader turned out to be white. On the third turn, the Champions boldy charged their opponents, sending the rest of their strikers into the frey, but keeping them spread out enough so as not to allow for easy multiple kills. The launchers also moved up as much as possbile as well. Daredevil got the last Dooku (black) and he was the only striker in range. Armored Spidey picked off a Vader (white) and with Pole Spidey's free attack effect, an Electro got the last AT-ST Driver (black). The two Vaders attacked for the challengers, and they got an Electro and the SM1/7 Spidey (white). With the attackback, Pole Spidey moved in and kicked a Vader and his foot got caught in-between the cape and the body, and Vader was ever so slightly titled off his base because of it... which is enough for the knockdown. Fortunately for the Vader, he was white. So, we have 2 S4 Vaders and S1 Starter Vader left for the Challengers (3 in total). The Champions have 7 figures left (Pole Spidey, Armored Spidey, Thing, a Daredevil, an Electo, and 2 Spidey Avengers). Starter Vader was cleverly tucked away from the range of any strikers, so the Challengers went after the Armored Vaders. Avenger Spidey knocked over one Vader (black!) and Thing and Armored Spidey then each knocked down the other Vader (white both times). Starter Vader got the last Daredevil and Armored Vader knocked Thing (white) into an Avenger Spidey, knocking them both over. On turn number five, Armored Spidey got Starter Vader. Electro was very close to the last of the Challenges (S4 Vader) and bounced a shot off his head, leaving Vader still standing. None of the other figures left was a launcher, and none of the strikers could get to Vader, so they couldn't utilize Pole Spidey's effect. Believe it or not Vader still had a chance. The only figure that could get to Vader was Armored Spidey and Spidey Avenger (I guess Electro could too, but it would have been hard from halfway across the board) - Vader lined up to fling Armored Spidey into Avenger Spidey who falls down if I breathe too hard - no problem right? Wrong. Armored Spidey went flying into the Avenger Spidey and his head got wedged in-between Avenger's legs and they booth scooted a few tix and came to a stop with the Avenger Spidey still standing up! He then moved up and took out Vader for the win. Here's the box score: Stat..................................Champions...............ChallengersFigures Left Standing..................4...........................0......... Attacks............................13 of 18 (72%)..........9 of.9 (100%) Scores (Kills)...........................16..........................11........ Special Powers........................7............................10......... Special Powers Expected........4.27.........................8.08......... Special Powers Used................5...........................7............
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Post by Turkish Van Cat on Feb 7, 2008 12:52:54 GMT -5
Hmm, the "bowling ball" R2 gives me an idea for an experimental team.
Rebel Strike Team
S3 Luke Skywalker x2 - 60pts Luke as Stormtrooper x1 80 pts S2 Leia x1 110 pts Tourney Luke - 130 pts R2-D2 - x3 160 pts S2 Luke x1 180 pts Kit Fisto x1 200 pts
Backups: S3 Luke Skywalker x2 60 pts S3 Leia x1 80 pts S4 Starter Han x1 100 pts
The R2s would make good, cheap bowling balls that have good chances of recovering. Luke recovers a lot, and if you get lucky with the recruit specials, he can swarm your opponent when the R2s are gone. To make it work though, the player would have to be really proficient at tix bowling.
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Draaka
20 Point Captain
W.W.C.D
Posts: 107
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Post by Draaka on Feb 7, 2008 13:44:51 GMT -5
Here's how I'd try beating them (in most cases, I'd strongly recommend substituting Starter 1 Kenobi with Starter 2 Kenobi to keep the Troopers in the game longer):
Dont have S2 kenobi
Actually, I don't see any figures with Recover in this squad. There's some Sacrifice powers that'll keep Starter 1 Kenobi and S2 Mace Windu in the game...at the expense of the Clone Troopers and Jedi Knights. I'd take out Kit Fisto first to deny a useful Battle Cry (a small missile launcher frightens me far less that a striker in range), with the Jedi Knights being the next targets. After that, Mace has to eat 20+ points worth of Jedi to stay in the game. If he's still around, Striker Kenobi can be forced to eat his Clones, which will keep him back toward his starting line and likely out of position that way. Kicker Kenobi is saved for last, just to be annoying and provide additional Windu Sacrifice fodder.
I meant sacrifice, I tend o use recover as a general term for any figure that will stand up somewhere somehow
At the very least, I'd recommend including gold-based Ki-Adi-Mundi to the backups to add some options, but Shaak Ti doesn't come up white very often.
Alas, there are no tournaments anywhere in the uk as far as I can tell, plus my computer isn't really secure enough for me to buy on ebay. But I shall try to trade for one ASAP.
This is probably the best squad of the bunch, with plenty of Sacrifice fodder for Starter 1 Vader, and what I'm assuming are Troopers designed to give the S4 Vaders extra attacks. Dooku's Recover probability isn't terribly high, but the Emp and Starter 1 Vader will help him stay in play. I suspect that S4 Vader flinging would be the order of the day, again with Starter 1 Vader taking a bunch of hits to make him eat Troopers near his starting line and keeping him out of position.
The Emperor would make a marvelous first target, followed by Dooku. From there, the charging S4 Vaders would likely force a defensive stance, though if Starter 1 Vader came to threaten, he'd make for some fun flinging into his armored counterpart; Starter 1 Vader would also then have to return out of position near the starting line with slow Troopers as his only Sacrifice fodder. In the end, the S4 Vaders might get knocked into each other to end the game as the last figures.
This is my best squad I have come up with recently, it works quite well and is so far undefeated.
Hrm - to me, it does. I'd want gold-based over black-based Prime robot mode in backups, and a Destroyer Droid will pack more firepower than a Minicon as a Trooper for Rodimus's special power.
Again sadley no gold bases for me; however I have got a Destroyer droid since making that post, so I am substituting him now.
Hot Shot gets attacked first to remove the Rally option (and with his wimpy base, the attack's rather likely to succeed), followed by Excellion to start the eating of the two Troopers. If Excellion departs without taking out both Troopers, attacks on Starter 1 Kenobi should do the job. The Jedi Knights then pose only a minimal special power threat, leaving Rodimus and whatever hapless Troopers he might happen to Recruit left to be mopped up.
Except that S1 Megatron's robot mode has less than a 1/3 chance of having his special power activate. I'd take Starter 2 Megatron at the starting line any day, as you don't save any points by starting the other robot mode, and you have a much higher probability of hitting a Recover as opposed to a double Recruit. However, the Insecticon backups swarm is a good idea.
I shall switch it around and see what happens.
Starscream will be the first target to prevent the Rally, and Scorponok's demise would render Skywarp's special power moot. After that, it gets dicey. One could knock out the Ransacks, as without a Crumplezone ever being on the squad, they'll never be able to Recover. Next go the Decepticlones and any Recruited Insecticons to make Megatron's special power moot. Alternatively, one could direct all attacks toward Megatron in hopes of eventually knocking him down and taking the heavy artillery out of that squad.Thanks for the (as always) insightful advice, I shall contemplate it for a while; although all of my squads are based for theme or friendly play so I'm not too worried about how they perform in a competitive situation. And none of the players I regularly fight pay much attention to the order of special powers.
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Post by Cona Chris on Feb 7, 2008 14:31:36 GMT -5
Hmm, the "bowling ball" R2 gives me an idea for an experimental team. S3 Luke Skywalker x2 - 60pts Luke as Stormtrooper x1 80 pts S2 Leia x1 110 pts Tourney Luke - 130 pts R2-D2 - x3 160 pts S2 Luke x1 180 pts Kit Fisto x1 200 pts Backups: S3 Luke Skywalker x2 60 pts S3 Leia x1 80 pts S4 Starter Han x1 100 pts The R2s would make good, cheap bowling balls that have good chances of recovering. Luke recovers a lot, and if you get lucky with the recruit specials, he can swarm your opponent when the R2s are gone. To make it work though, the player would have to be really proficient at tix bowling. Hmmm. I have only one R2-D2, but have 2 R2-Q5s... I could try out a team like this to see if I am a good enough bowler/golfer and if so, add this team to the list of contenders! FORE!
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Post by Turkish Van Cat on Feb 7, 2008 15:03:05 GMT -5
Hmm, the "bowling ball" R2 gives me an idea for an experimental team. S3 Luke Skywalker x2 - 60pts Luke as Stormtrooper x1 80 pts S2 Leia x1 110 pts Tourney Luke - 130 pts R2-D2 - x3 160 pts S2 Luke x1 180 pts Kit Fisto x1 200 pts Backups: S3 Luke Skywalker x2 60 pts S3 Leia x1 80 pts S4 Starter Han x1 100 pts The R2s would make good, cheap bowling balls that have good chances of recovering. Luke recovers a lot, and if you get lucky with the recruit specials, he can swarm your opponent when the R2s are gone. To make it work though, the player would have to be really proficient at tix bowling. Hmmm. I have only one R2-D2, but have 2 R2-Q5s... I could try out a team like this to see if I am a good enough bowler/golfer and if so, add this team to the list of contenders! FORE! Sounds good. Q5 is basically the same shape and sculpt as R2-D2, right? For a game, you could treat him as if he were an R2-D2 and when he falls grind an 11/26 ratio figure and give him the Recover power. I really like the idea of having him stand back up in the middle of enemy territory where he might irritate the opponent enough to waste an attack on him, or just get in the way. And of course, recovering means that he can be reused as a bowling ball by either player! Or you could just let him stay a Q5. By the way, I named the team: Rebel Strike Team ;D
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Post by Cona Chris on Feb 7, 2008 16:19:55 GMT -5
Hmmm. I have only one R2-D2, but have 2 R2-Q5s... I could try out a team like this to see if I am a good enough bowler/golfer and if so, add this team to the list of contenders! FORE! Sounds good. Q5 is basically the same shape and sculpt as R2-D2, right? For a game, you could treat him as if he were an R2-D2 and when he falls grind an 11/26 ratio figure and give him the Recover power. I really like the idea of having him stand back up in the middle of enemy territory where he might irritate the opponent enough to waste an attack on him, or just get in the way. And of course, recovering means that he can be reused as a bowling ball by either player! Or you could just let him stay a Q5. By the way, I named the team: Rebel Strike Team ;D Yes - in terms of sculpt, R2-Q5 is exactly the same as R2-D2 except for the paint job. In the case of R2 recovering and using a striker to send him back and forth... instead of bowling then we'd have a tennis match ;D
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Post by Cona Chris on Feb 19, 2008 12:02:03 GMT -5
Error1 has submitted the a team called "Sinister Six", and it's their turn for an opportunity at glory today. I changed only the back-ups, because I did not have another Venom (M/14) and added 2 others in his place.
Champions: "Spidey's Melting Pot" (Cona Chris' suggested team) Played By: Cona Chris Daredevil (M/16) x2 Electro (M/4) x2 Elektra (M/3) x4 Spider-Man (SM1/6) x1 Spider-Man (M/10) x1 Spider-Man (M/1) x2 Spider-Man (SM1/7) x1 Thing (MV2/22) x1
Backups: None
Challengers: "Sinister Six" (Error1's suggested team) Played By: Cona Chris Electro (M/4) x3 Grand Moff Tarkin (SW4/16) x1 Green Goblin (M/21) x1 Sabertooth (M/22) x2 Venom (SM1/3) x2 Venom (M/14) x1
Backups:
Green Goblin (SM1/5) x1 New Goblin (SM1/4) x1 Venom (SM1/3) x1
The Champions went first and having 5 Marvel Classes were eligible for the free extra attack. Armored Spidey, and Electro, and a Spidey Avenger hung back in the right corner while the Pole Spidey hung out Thing, and the other Spidery Avenger/Electro pair near the other corner, with everyone else rushing up the middle in a tight formation. Having 5 Marvel classes in play, the Champions got their extra attack. Armored Spidey and the Electro twins all missed with their shots (just like last match). The Challengers stayed back out of range from the oncoming strikers and tried to get at Pole Spidey to get rid of that extra attack. Venom fired and missed but broke up the cluster a bit, and then Green Goblin hit Electro (black) with a pumpkin bomb (although he was aiming for Pole Spidey) and knocked him down.
Turn number two saw the Champions rush/swarm the "Sinister Six". They were not able to attack anyone with the strikers, so they only attacked twice on this turn, with Armored Spidey and Electro both missing again. For the Challengers, Venom fired into an Elektra who was standing in front of a Daredevil, and they both went down! Both were white however, so Daredevil took out Tarkin. Electro missed at the other Daredevil to end the turn.
With the strikers in range, three attacks could be made this turn - all the Challengers were camped out around/near the start line and had fanned out to avoid multiple kills as much as possible - Green Goblin was not able to be hit except if a striker knocked a figure into him. Elektra got a Venom (white), another Elektra got a Sabertooth (white) and SM1 Spidey Striker got an Electro (black). They tried twice to get the Goblin (so that Sabertooths won't recover) but the defeated figures didn't hit their mark. The Challengers sent the recovered Sabertooth to get Thing (black) and then also went for Pole Spidey again - Venom had a decent angle and fired a good base shot - but succeeded in only pushing Pole Spidey back an inch or so.
With the Champions swarming around the Challengers like gnats - they took advantage and went for the Goblin who went down (black) at the hands of Elektra. With Sabertooth being vulnerable now, an Avenger Spidey took out one, and then he bounced on his head and went right over Venom and landed on top of an Elektra, taking them both out (oops!). Another Elektra got Uppercut Venom and a Sabertooth - but the Venom was white, so I had a decision to make as to who to bring in. If the Challengers were going to win, they would need to eventually pick off the figures on the backline of the Champs, so I selected SM1 Green Goblin as I am very accurate over a long range with him. On their turn, the "Sinister Six" got the Elektra (white) that was close by and Daredevil moved in to get the Goblin - but he was white (break for the Challengers). Electro picked off SM1 Spidey (white) and on the free attack, Armored Spidey got Electro.
I forgot to take notes after this point, but basically for the next few turns, the Venoms took over and gunned down many of the Champs. The Venoms then pushed towards the Champions' launchers because the launchers were are eliminated. In the end, it was Armored Spidey and an Electro against Venom. They exchanged misses for a few turns before Electro was gunned down (he was white, but the other Electro had been vanquished!) leaving it one on one. Armored Spidey eventually got lucky first, knocking over Venom by hitting him from the side on the head and Venom spun around and over. Luckily for the Champs, he was black!
Stat..................................Champions...............Challengers Figures Left Standing..................1...........................0......... Attacks............................15 of 27 (56%)..........10 of.14 (71%) Scores (Kills)*..........................17..........................12........ Special Powers........................6............................7......... Special Powers Expected........4.73.........................6.23......... Special Powers Used................4...........................6............
*Includes the friendly-figure kill from Avenger Spidey
MATCH MVP: One of the "Sinister Six"'s Venoms (SM1/3) recorded 7 kills going 5 for 7 in his shots (twice he got multiple kills with one bullet!) and he recovered via vanquish twice.
Wow - the Champions got twice as many attacks off versus the Challengers (27 to 14) - amazing the match was that close!
Up next for the champions a battle with one of Draaka's suggested teams.
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Post by David Skywalker on Feb 20, 2008 20:44:56 GMT -5
Rats foiled again! Oh well I have a few teams in mind I will post them tomorow.
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Post by Cona Chris on Feb 25, 2008 15:44:02 GMT -5
Draaka has suggested the next team - he submitted 4 teams, I took the one that he liked the best (it was also the one I liked the best). One substitution - I only have 2 Biker Scouts (not 3), so I subbed in a Scout Trooper for the 3rd (functionally the same figure, just a different special and cleaner boots). Champions: "Spidey's Melting Pot" (Cona Chris' suggested team)Played By: Cona ChrisDaredevil (M/16) x2 Electro (M/4) x2 Elektra (M/3) x4 Spider-Man (SM1/6) x1 Spider-Man (M/10) x1 Spider-Man (M/1) x2 Spider-Man (SM1/7) x1 Thing (MV2/22) x1 Backups: None Challengers: "Draaka's Empire" (Draaka's suggested team)Played By: Cona ChrisBiker Scout (SW4/1) x2 Count Dooku (SW1/11) x1 Darth Vader (SW4/11) x2 Darth Vader (SW1/32) x1 Emperor (SW1/24) x1 Scout Trooper (SW2/4) x1 Stormtrooper (SW3/1) x2 Backups: None The Champions went first and having 5 Marvel Classes were eligible for the free extra attack. Armored Spidey, and Electro, and a Spidey Avenger hung back in the left corner this time while the Pole Spidey hung out with Thing and the other Spidery Avenger/Electro pair near the other corner, with everyone else rushing up the middle in a tight formation. Having 5 Marvel classes in play, the Champions got their extra attack. Armored Spidey and the Electro twins all missed with their shots (just like every match I think). The Challengers stayed back out of striking range, careful to keep Count Dooku away from the other Siths (so as to not be able to knock them all out at once and thus nullify Dooku's special). The Challengers went for the Daredevils to try and limit the attackback power of Elektra. The Scout Trooper missed (just like he always does in the movies!) however this broke up the grouping a bit and then one of the Biker Scouts followed up with a chest shot knocking over a Ben Affleck (Daredevil). The Champions decided to not wait around and charged the Challengers (it's worked so far for them, even the Challengers were out of range from the strikers. Armored Spidey shot a web into a cluster that included a Darth Vader SW4/11 and got the group to break up a bit. One Electro hit the aforementioned SW4/11 Vader and knocked him back to the edge, where the other Electro (thanks to Pole Spidey's extra attack) was able to fire a shot that pushed the Vader off the edge. Nice teamwork to get rid of a dangerous foe, only problem was he was white! D'oh! Draaka's Empire raced out to attack the swarming opponents. SW1/32 Vader got a nicely bouncing Elektra to clip Daredevil (who was hanging out at the back of the advancing group) thereby eliminating the effectiveness of the 3 remaining Elektra's specials. Count Dooku got into the game in grand style (much better than his flip off the balcony in Revenge of the Sith) by knocking one Elektra into another, causing them both to fall. I really am starting to like Count Dooku a lot lately... he's got a good little swing with a lot of punch. Don't know why I've been down on him in the past. "Spidey's Melting Pot" had to go to "Plan B" in turn number 3, as they only had two strikers in range due to the double multiple kills. The last Elektra got SW1/32 Vader (white) - so a Stormtrooper was chosen to be sacrificed instead - which IMHO is all Stormtroopers are good for anyways. The SM Spidey Striker got Count Dooku, although barely (Spidey's arm has the tendency to rotate up a lot when I striker with him, and he just barely nicked Dooku's silver locks causing him to fall seemingly in slow motion. Armored Spiderman was unable to knock anyone over with the Pole Spidey 3rd attack. The Challengers called upon the SW4/11 for the attacks this turn, and one Vader sent the SM Spidey Striker down, the other got a huge blow for this team when he sent an Elektra flying across the table, crashing into an Electro and Pole Spidey, knocking them ALL over! No breaks for the Champs here as nobody was white of the three who fell on this attack. Both SW4/11 Darth Vaders were in range of strikers who had been 1/3 of the way from the starting line - and the Champions decided that they had better at least knock them back away from the center to avoid multiple kills on the next turn. It was a good plan in theory - one of the Avenger Spidey's connected on a SW4/11 Vader (who was black!). However, stupid Thing couldn't get his Vader to fall - he missed popped upwards on the shoulder area (I make my Thing swing "backwards" from down to up by clicking his arm around before the swing - it's more effective - usually) but Vader just scooted over a few tix. The lucky to be standing Vader then made Thing pay for his ineptitude by removing him from the game with a fierce lightsaber slash. Thing is so heavy though he didn't travel too far so no one else was taken out. A Biker Scout worked hard to overhaul his ROTJ comrade's bad aim by drilling the Avenger Spidey who took out a SW4/11 Vader in the back, causing him to fall. At the start of turn 5, the Champs only had 3 figures left (an Electro, Avenger Spidey and Armored Spidey) and the Challengers had 7 figures (2 Bikers, Scout Trooper, SW4/11 Vader, Emperor, SW1/32 Vader and a Stormtrooper). The Champs were in some serious trouble and since they were still out of range of the opposing strikers, they clumped up and retreated. Armored Spidey was able to pick off a Biker Scout, and Electro shot an air-missile. The Challengers grouped up into one bunch of 5 (the two Vader Strikers, 2 Bikers, and Stormie) and the Emperor and Scout Trooper were off by the corner, pretty far away). The Stormtrooper - who almost never gets to shoot when I play him - got a rare opportunity because of his angle and hit Electro right in the head, and he rocked back at 30 degrees, but was kept from falling by Avenger Spidey. Electro then titled back and came back down safely on his base. However, saving Electro caused Spidey to rotate a bit, and he was now in the line of site for the Biker Scout who sent Spidey toppling down. Armored Spidey got the Biker Scout to fall, and they didn't have Electro attack because he would have been prone to a shot if he peeked out from behind Armored Spidey (he didn't have anyone to hold him up this time!). The Challengers fired twice and missed, but also had the two remaining Vaders charge in on their final 2 opponents. Amazingly, both Spidey and Electro missed at close range on the Vaders and SW4/11 Vader got them both with one swing even though they had split up to be about 10 tix apart). New Champions! Stat..................................Champions...............ChallengersFigures Left Standing..................0...........................5......... Attacks............................6 of 15 (40%)..........10 of.14 (71%) Scores (Kills)*..........................6..........................14........ Special Powers........................3............................2......... Special Powers Expected........5.12.........................2.65......... Special Powers Used................0...........................2............ MATCH MVP: One of the S4/11 Darth Vaders had 3 kills and recovered once. No multiple kills for "Spidey's Melting Pot" and the special powers was a big whiff for them... only getting 3 and able to use 0. I can't believe Stormtroopers are on a Championship team! Draaka suggested 3 more teams, but I don't want to put his up against each other if I have other teams. So Turkish Van Cat has suggested a rather interesting team that will get a short next time. The New Champs (I cannot get the stupid profile to accept the thumb nail sized image so it's here instead of my signature).
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