recondo
20 Point Trooper
And knowing is half the battle...
Posts: 99
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Post by recondo on May 22, 2006 0:10:36 GMT -5
(lol.. as a nube I started a new thread about this & promptly got my thread locked.. lol.. my bad. I probably should have read through all the threads in the forum before I started one. I am reposting my original post here though because a few guys responded to me and I did not get a chance to respond back before the thread was locked. Thanks. Heya guys.. forgive me if this topic has been hammered to death here, I am kinda new. Does anyone have a favorite combo (based on "100 points" limit)? I'd love to hear about some that perhaps I've not considered (yet). For me.. (and I find it weird that these characters were given such extreme power), I am not sure that it gets any better than putting 2 Tusken Warlords on the battlefield at the same time (or even 3.. if you've got that many). I used to think that the 1-16 Vader & the wave 2 Emperor (Darth Sid).. along with 3 separatist clones was the best of the best. Both Vader ("Sith") & the clones kept Darth Sid alive (stand back up with a very high 62% ratio, etc, which Vader has too) & the clones kept Vader alive. The 1 chink in the armor there was that if your opponent was able to get to the clones (even with a long distance shot), Vader eventually became vulnerable.. & after Vader was dead, Darth Sid became vulnerable. This was easily the biggest winner in our house (there's about 3 neighbor kids, my son, & I who play).. that is until the Tusken Warlord came about. WIth a 58% "stand back up" ratio (which is the second highest % behind only Vader & Sid for one of the 4 "R's".. Rescue, Rally, Recover, or Recruit) .. they are also darn tough nuts to crack. The difference though is that unlike the Vader/Sid/clone combo.. there is no "path" to follow to destroy them. If you have 2 Tusken Warlords, they completely support each other. The only thing an opponent can do is continue knocking over the Warlords.. & pray to Zeus that they'll eventually turn up "black". This doesn't inspire a whole lotta confidence.. lol.. especially when the 2 Raiders are knocking down figures left & right each turn. It seems that by the time the opponent does get lucky enough to kill one, most of the opponent's army is already gone. And the even worse part is that 2 of them only take up 60 points! You can still have a few Tusken snipers to support them & fire "pot shots" from the distant corners of the game area (when the Warlords don't have an available "kill" in a given round). Deadly.. just deadly. Seriously.. because I'd really like to know of a combo that measures up to the Tuskens.. is there anything else out there that's better (yet)? Even against the aforementioned Vader/Sid/Clone combo.. the Tusken Warlords seem to win 80% of the time.. and against anything lessor, forget about it.. lol. Might Hasbro have made these a little "too" powerful? I wonder if they should have said "stand back up if you have a Tusken Sniper in play" instead.. something to create at least a chink in the armor and/or a small path of defeat. Thanks guys.
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recondo
20 Point Trooper
And knowing is half the battle...
Posts: 99
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Post by recondo on May 22, 2006 0:25:49 GMT -5
I like the Tusken Warlord but I don't think he's "too" powerful. He can only take out one figure at a time, and he's a bit limited with his 10 speed. In my opinion, the most powerful 100 point team is 10 Jedi Knights. It takes them a few rounds to close in on the opponent but they can split into two groups of five and be nearly impervious to launchers. Once they're in range they can get multiple kills and their specials allow them extra attacks. Another 100 point team that could do well against that Tusken team is two S3 Lukes and two S3 Leias. Luke has better speed and therefore could get the first attack against the Warlords. Even if the Warlords are white, chances are Luke's strike is going to push them more than 10 tix away (leaving him out of attack range). Leia is very powerful and would easily pick off any Tusken Snipers or Raiders that she has a clear shot at. And Luke and Leia both can stay in the game if they're white. Another option would consist of one or two Grievous launchers along with R2-Q5 and some S2 Grievous Bodyguards. Grievous' bolt has a good chance of knocking down the Warlords, and the Warlords are only white 58% of the time. 2/3 times R2-Q5 is going to be white, letting a Bodyguard move 24 tix and knock out a Warlord, again taking his chances with the 58% ratio. You mentioned Vader and Sidious, but S3 Luke and S2 Starter Kenobi also have higher Recover ratios than the Tusken Warlord. You have some good ideas there man. Thanks! I guess I have to respectfully disagree about the limited speed bro. 10 is pretty fast compared to most (same as the Jedi Trooper). I know there are a few with 12 & a few with 14.. but 10 is still easily among the fastest imo. The thing the Tusken Warlords have on the 10 Jedi Knights though is the very high power % rate. Correct me if I am wrong, but the Jedi troopers only have a 15% power rate.. pretty low. While 10 Jedi troopers might be a serious threat, no doubt, when they are killed.. they remain killed (small base too.. so they die more easily). You also have only 2 attacks per turn.. so the 2 Jedi Knight trooper attacks would yield the same destruction as the 2 Tusken Warlord attacks (again, if you have 2 or more of them).. the difference being that when a Warlord is knocked over (which is even harder with the max sized base), it gets to stand back up almost 3/5ths of the time. But its all good. Its just fun to debate about.
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Post by YodaBreaker on May 22, 2006 1:19:53 GMT -5
You have some good ideas there man. Thanks! I guess I have to respectfully disagree about the limited speed bro. 10 is pretty fast compared to most (same as the Jedi Trooper). I know there are a few with 12 & a few with 14.. but 10 is still easily among the fastest imo. While technically, it is among the fastest figures, it's not terribly fast for its point cost. Considering other 30-point melee attack figures, one is hard pressed to find figures that have less than 12 speed (except for Sidious - whose low speed is perhaps his greatest weakness). In fact, many 20-point melee figures have 12 speed (e.g., Agen Kolar, Tion Medon, Royal Guard, Kicker Kenobi, Series 2 Luke). Thus, for the point value and attack range, it's a relatively low-speed figure. I wish there were Jedi Troopers (it'd make Starter 2 Kenobi or Series 1 Vader deadly); they're actually Jedi Knights, who are Warriors. The main problem with your argument is that you assume Jedi Knights and Tusken Warlords would knock down the same number of figures with their two attacks. From my experience, that's a false proposition - assuming your opponent has multiple figures standing, a strike from a Jedi Knight should routinely take out at least two figures ( the figure it strikes, plus the figure into which it's propelled), yielding a total of at least 4 knockdowns per turn (more if you can get multiple-figure combos). In contrast, the Tusken Warlord will likely knock down only 2 figures per turn, one for each prod. You're right that the Jedi Knights have only a 15% probability of being granted an Attackback - but when there's 10 of them on the field, assuming independent probabilities of any one special power activating, you should get at least one Attackback per game - which should yield 2 more knockdowns. Actually, base size is a trivial consideration when strikers are used. In my experience, the only thing that makes base size important for striking is that large-based figures can't be tossed as far as small-based figures (though they hit with more kinetic energy). Thus, you might not be able to get the multiple knockdowns per attack that I'm used to getting if your large-based figures are spaced sufficiently far apart.
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recondo
20 Point Trooper
And knowing is half the battle...
Posts: 99
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Post by recondo on May 22, 2006 1:40:59 GMT -5
Ok. Well, you definitely make some good points there man! I am not sure I totally agree that the 10 Knights are necessarily better (maybe a coin flip?) ..BUT I can see (more clearly) your point of view/argument. The only thing I would say is that I am not sure counting on getting 2 figures down per Knight attack is accurate... at least not in my experience. When we play (group of about 4/5 of us), rarely are figures positioned so close that 2 can be taken out (not that we don't play with blockers & groups.. but that they tend to split up when a striker gets near to prevent a massacre.. lol).. and if a figure is flung across the board, rarely does another figure fall over when hit. I am guessing that maybe after breaking a few sabres off of a couple them early on, we perhaps don't pull back as hard and/or put as much tension on the strikers as others do. But hey.. this is good stuff. I may just hit ebay & buy up enough Knights to try this out (we only have 2 of them right now). If they turn out to beat the Tusken force, I'll definitely post here (honestly) & eat some crow.
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Post by Radar on May 22, 2006 1:53:23 GMT -5
Those knights get crazy. They don't even need to have 2 figures next to each other to knock both down. Their movement is so high that they can circle around and knock a figure into another from a few inches (even up to a foot and a half) away. Just like how baseball players can try to hit the ball in a certain direction, the knights can hit opposing figures in the direction of more opposing figures.
Crazy.
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Draaka
20 Point Captain
W.W.C.D
Posts: 107
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Post by Draaka on May 22, 2006 8:00:32 GMT -5
I would have to say I like using:
Han solo (series 3 & uses to get chewbacca back) Darth vader (the one with no armour from the starter set) 2x clones (for vaders stand up effect) Count dooku (effect goes with vader) Tuskan raider (for a meat shield & for vaders stand up effect)
My brother (wookieescout) uses:
Mace windu (striker) Shaak ti (To go with mace windu so he stands back up) Clones X3 (sheilds and a bit of ranged attack)
And he has a ki adi mundy as a backup for that anoying swapping back and forth with shaak ti.
I win most of the time but his squad has the potential to rip most armys in half.
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notacomputer
30 Point Warrior
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Posts: 473
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Post by notacomputer on May 22, 2006 8:27:02 GMT -5
Han solo (series 3 & uses to get chewbacca back) Darth vader (the one with no armour from the starter set) 2x clones (for vaders stand up effect) Count dooku (effect goes with vader) Tuskan raider (for a meat shield & for vaders stand up effect) Thats not a bad squad, good shooter to striker balance for the cost. Lately I have become a fan of a version of the Rebel Hero Squad, or Death Star Rescue Squad: SW3 - 21 Luke Skywalker SW3 - 14 Princess Leia SW3 - 29 Han Stormtrooper SW3 - 15 Chewbacca SW3 - 4 Rebel Trooper (With another Han in my backups) This squad uses more teamwork than i have been able to acheive with any other so far, it great (though most of you probly know this) because luke will get revived if killed almost ever time if theres another rebel (as you can see, got that covered), Leia is almost the same as luke (little less probability, and goes back to the start), Han gives you and extra attack as long as leia is alive (three attacks is bliss), Chewie will rally han or leia, and the rebel trooper is just to take up the extra points and give you another shooter. Everyone I play with hates going up against this squad, i have to say im not a fan either, though Vengeance works pretty well for getting rid of those recovering rebels.
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MasterTiMothee
30 Point Warrior
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Posts: 432
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Post by MasterTiMothee on May 22, 2006 8:50:57 GMT -5
My favorite teams are ...
(5) Jedi Knights (50 points) (1) Utapau Warrior (10 points) (1) Agen Kolar (20 points) [For some reason, I have one Agen Kolar with a disproportionately powerful striker compared to any other Agen Kolar's I've used.] (1) Black-based Ki-Adi Mundi (20 points)
or
(4) Jedi Knights (40 points) (2) Utapau Warriors (20 points) (1) Kit Fisto (20 points) (1) Gold-based Ki-Adi Mundi (20 points)
The first team works well for a potential drawn-out battle; I hold Agen and Ki at the back lines, only bringing them into play when at least two Jedi Knights have fallen, so their specials can bring back a Jedi or two. The second team is ideal for a fast victory; I've practiced enough with the Utapau Warriors that I can usually blast two of my opponents' figures on the first turn, then Ki and Fist'o'Death mop up the remaining opponents. I keep the Jedi Knights in range of my opponents so that, if Ki becomes "one with the Force" and his special is white, I can advance two Knights and Kit Fisto to wipe out the last few opponents.
My daughter created an odd but very effective team if you're better with shooters than strikers ...
Jango Fett (30 points) Tusken Warlord (30 points) TIE Fighter Pilot (10 points) Tusken Raider (10 points) Scout Trooper (10 points) Series 2 Imperial Clone (10 points)
Boba Fett (backup)
The specials in this group work incredibly well together. When I battle against this team, I have to think through each special power, eliminating them in a specific order. Of course, having to eliminate them in a certain order can throw a kink in my plans quite easily. She has beaten my favorite team (the second team above) two times with this motley collection of Imperials, Bounty Hunters, and Tuskens.
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Post by redemptionrocks on May 22, 2006 13:05:53 GMT -5
Maybe you should ask yb why his name is yoda breaker ay? My favorites tend to be different depends on who I play. my bro and me play choose one fig then the other chooses etc. system so i create teams to specificly take his down but my tow faves have to be (1) s2 bossk (1) s2 boba (2) s2 scout trooper. (1) medic droid I take your figure! and you'll like it! my other is (2) s1 general g. (1) droidika (sp?) As if my prefrence for missiles isnt clear enough and my 3rd fave team (1) s1 vader (1) Droidika (2) Battle droids.
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Draaka
20 Point Captain
W.W.C.D
Posts: 107
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Post by Draaka on May 22, 2006 14:38:41 GMT -5
Han solo (series 3 & uses to get chewbacca back) Darth vader (the one with no armour from the starter set) 2x clones (for vaders stand up effect) Count dooku (effect goes with vader) Tuskan raider (for a meat shield & for vaders stand up effect) Thats not a bad squad, good shooter to striker balance for the cost. Thank you, its the mosty balenced squad I have ever seen/used, and its got alot of stand back up potential.
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Post by Yaggleberry Finn on May 22, 2006 15:06:23 GMT -5
It just hit me today that there's probably a lot of folks out there who have never seen/tried the ten Jedi Knight team because you might not actually have ten Jedi Knights to use! I had to buy mine on eBay, as it's pretty tough to get them all through boosters, and not many people really want to trade theirs away. There used to be a great deal on eBay where you could get ten Knights for a total of $12.85 (shipping included), but I think that seller is finally sold out.
Anyway, if you have a chance at getting ten Jedi Knights, I highly recommend it!!
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Draaka
20 Point Captain
W.W.C.D
Posts: 107
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Post by Draaka on May 22, 2006 15:10:23 GMT -5
It just hit me today that there's probably a lot of folks out there who have never seen/tried the ten Jedi Knight team because you might not actually have ten Jedi Knights to use! I had to buy mine on eBay, as it's pretty tough to get them all through boosters, and not many people really want to trade theirs away. There used to be a great deal on eBay where you could get ten Knights for a total of $12.85 (shipping included), but I think that seller is finally sold out. Anyway, if you have a chance at getting ten Jedi Knights, I highly recommend it!! Yeah im trying to work it up, im getting 3 in a trade, just 7 more.
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Ben Kenobi
40 Point Warrior
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Posts: 931
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Post by Ben Kenobi on May 23, 2006 8:41:25 GMT -5
Oddly, a good team for me is an empire team. It is S3 Darth Vader striker, Sandtrooper, Death Star Gunner, and a stormtrooper. Why this team is good, I do not know. All I know is I keep winning with them. They even beat my rebel team!
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Post by webhead817 on May 30, 2006 13:13:59 GMT -5
re: the 10 x Jedi Knight team...
Does anyone just try to use -2 Jedi Knight and +2 Clone Trooper/Utapau Warrior? It would give you your two launcher attacks in the early game, while only slightly dilluting the redundancy...
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Post by webhead817 on May 30, 2006 13:49:33 GMT -5
Team Attackback
2 x 30 pt. Clone Commander (SW/35)2) [60] 2 x 10 pt. Clone Trooper (SW/36)2) [20] 2 x 10 pt. Jedi Knight [20] Squad Total: [100]
Clone Commander has a very high attackback ratio for Troopers, which works with the Clone Troopers. The Clone Troopers and Jedi Knights have attackbacks for Jedi, which both the Jedi Knights and Clone Commanders are. Odds are very good to get a couple of extra attacks in each game, and the squad is somewhat balanced with 2 medium launchers, 2 small launchers, and 2 strikers.
Clone Commanders should be shooting first until Jedi Knights can engage in melee. Clone Troopers are there to get free attacks from when the Clone Commanders fall, or to give free attacks when the Clone Troopers themselves fall.
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