Ben Kenobi
40 Point Warrior
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Posts: 931
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Post by Ben Kenobi on Nov 15, 2005 15:58:06 GMT -5
well, when i play with my friend we usually cheat and play with ALL of our attacktix; 5 on the field at a time. but my 100 point team is this:
darth sidious (series 2) darth vader (series 2) destroyer droid
i charge on the sides on the board with sidious and vader, and bring the droid up the middle. thats...about it. l0l im pretty much a player with no strategy. ;D
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Post by Lord Gravesmythe on Nov 26, 2005 23:24:19 GMT -5
I changed my Tinkie Winkie's Battle Brigade to have Bossk instead of Jango (and took Boba out of the backups).
It's now: 2x Boba 1x Bossk 1x Scout Trooper
Bossk seems very difficult to defeat from anything outside of point-blank range. Even small bullets aimed at his head/upper chest deflect without consequence. You just about have to hit his large blaster from the side to knock him over. In playtesting, he's a much better option than Jango/Boba-backup.
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jangofett
10 Point Trooper
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Posts: 0
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Post by jangofett on Jan 20, 2006 18:41:36 GMT -5
My best 100 point team is stricker obi-wan, kit fisto, clone trooper, princess leia, jedi knight and Luke skywalker for backup. They work well together. I might change it if I get ki-adi mundi and plo koon.
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KitFisto
10 Point Trooper
I'm the Nautolan version of Chuck Norris.
Posts: 17
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Post by KitFisto on Jan 21, 2006 7:25:01 GMT -5
Mace Windu-30 Kit Fisto-20 Jedi Knight-10 Wookie Scout-20 Wookie Scout-20
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Post by beastmodez on Jan 21, 2006 14:50:41 GMT -5
Armor vader
destroyer driod
battle droid x 2
with 5 battledroids in backups
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MasterTiMothee
30 Point Warrior
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Posts: 432
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Post by MasterTiMothee on Jan 21, 2006 16:43:18 GMT -5
I've arrived at a team that I believe to be the best I've ever used ...
ON FIELD Four 10-point Jedi Knights Two 10-point Utapau Troopers One 40-point Anakin Skywalker (Force-Push)
BACKUP One 10-point Imperial Clone
The Utapauns give free attacks to the Jedi, the Jedi give free attacks to each other, Anakin almost always brings in the Imperial Clone, who has the chance of resurrecting a Utapau Trooper. If you're any good at all with the Jedi Knights' strikers, this is the ultimate team.
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Post by YodaBreaker on Jan 21, 2006 23:59:49 GMT -5
I've arrived at a team that I believe to be the best I've ever used ... ON FIELD Four 10-point Jedi Knights Two 10-point Utapau Troopers One 40-point Anakin Skywalker (Force-Push) BACKUP One 10-point Imperial Clone The Utapauns give free attacks to the Jedi, the Jedi give free attacks to each other, Anakin almost always brings in the Imperial Clone, who has the chance of resurrecting a Utapau Trooper. If you're any good at all with the Jedi Knights' strikers, this is the ultimate team. In playtesting tonight, I found that the following (absurdly offense-heavy) team could consistently beat the one mentioned above: (SW/01)2) Jedi Knights (x6) (SW/G2)2) Ki-Adi-Mundi (x1) (SW/27)2) Kit Fisto (x1) The Jedi Knights can give free moves and attacks to each other, and the two 20-point Jedi Warriors can give everyone else on the team additional attacks, too. If you start out in the following starting line formation: KAM-JK JK-JK JK-JK KF-JK Anakin's Force blast has a heck of a time taking out either of the two main Jedis, even when given the advantage. On the team's first turn, you can form up in a long 2x4 column (or two 2x2 blocks), with the Jedi Warriors in the second line of the column, protected by a front line of Jedi Knights. This keeps the Jedi Warriors' special powers from activating before they'd be useful to the team. Advance the column on the main body of your opponent's forces, then peel the Jedi Warriors out of the column to attack with their insanely powerful sabers. If they get knocked down, they are likely to grant additional attacks to the remaining Jedi Knights. If not, they'll likely wipe out the remainder of the opponent's forces on the next turn. ETA: After further playtesting, I've found that even if KAM gets knocked down from the starting line, the Attackback power is sufficient to let a contingent of three Jedi Knights advance far enough so that they could attack profitably on their next turn. Thus, one might want to take out Kit Fisto first in a team like this.
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MasterTiMothee
30 Point Warrior
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Posts: 432
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Post by MasterTiMothee on Jan 22, 2006 11:42:54 GMT -5
I wasn't able to play-test YodaBreaker's team against the team I suggested because I don't have enough Jedi Knights and I haven't picked up the battle pack with the gold Ki-Adi yet---but you've got a good point.
If you're awesome with strikers, I think you're right---that team could be a winner.
And you're correct that Anakin's Force Push can't consistently eliminate Kit Fisto (Jedi Knights have to do that). I have, however, had some success taking out Ki-Adi with the Force Push (the key is to aim slightly high at fairly close range so that the blast catches his head instead of his body ... this can be countered by always keeping Ki-Adi's saber pointed toward Anakin, though ... then, a Force Push to the saber will simply "skid" Ki-Adi backwards a couple of tix).
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Post by YodaBreaker on Jan 22, 2006 12:27:57 GMT -5
I wasn't able to play-test YodaBreaker's team against the team I suggested because I don't have enough Jedi Knights and I haven't picked up the battle pack with the gold Ki-Adi yet---but you've got a good point. Well, if I'm ever in an undisclosed red state, I'd be happy to loan ya some You're also quite correct in pointing out that you need to be very good with strikers for this team to work out. The Jedi Knights aren't terribly powerful strikers (hence why Agen Kolar was kind of a bust in Series 1), so you've gotta have a pretty powerful striking technique to ensure that you get the multiple kills with each attack that this team assumes. If you're not very good at getting multiple kills with a striker, you'd probably be better off with a flood of 10-point shooters with interactive special powers (e.g., Battle Droids, Series 1 or 2 Clone Troopers) to overwhelm the opponent. However, the Jedi Knights still have special powers that are twice as likely to come up as any of those figures. It's amazing how slight changes in figure position can alter their vulnerability to attacks like that. If Anakin's at close enough range, his mobility can counteract any of KAM's attempts to position himself away from Anakin's Force blast. However, from a distance, it's hard for Anakin to change his angle of attack enough to get KAM knocked down.
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MasterTiMothee
30 Point Warrior
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Posts: 432
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Post by MasterTiMothee on Jan 23, 2006 12:14:33 GMT -5
It's amazing how slight changes in figure position can alter their vulnerability to attacks like that. Hence the real fun of Attacktix ... so many slight variations make such vast differences. I simply wish there were more consistency in the figures' strength---for example, I have some Jedi Knights that can easily take out armored Vader and one or two that can barely bump over anything tougher than a Series 1 Wookiee Scout. As such, in the scenario I described above, I wonder if the strength of my Force-Push Anakin is the same as everyone else's.
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Post by lesserthangideon on Jan 23, 2006 16:28:02 GMT -5
Here is the one that I think works the best for me: 1 Darth Vader (starter)-30 pts 1 Darth Maul-30 pts 1 Count Dooku- 20pts 2 Clone Troopers (Imperial) 20 pts
It is a Sith army that is hard to get rid of! The troopers can potentially bring each other back, and as long as one of them stands, Darth Vader has a chance to come back. Darth Maul and Darth Vader give 2 Sith in play to stand Dooku back up, and both Vader and Dooku are leaders so if Maul goes down, there is a good chance someone is going with him.
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Post by boga13 on Jan 23, 2006 17:29:49 GMT -5
1. General Grievous Swinger 2. AT-RT shooter 3. Grievous Guard (grey 10-speed as back-up).
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tayryu
30 Point Captain
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Posts: 209
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Post by tayryu on Jan 26, 2006 10:55:42 GMT -5
O.K. remake I got to go with SW 19/1 Mace Windu 30 Points SW 01/2 Jedi Knight 10 Points SW 01/2 Jedi Knight 10 Points SW 01/2 Jedi Knight 10 Points SW 01/2 Jedi Knight 10 Points SW 01/2 Jedi Knight 10 Points SW 36/2 Clone Trooper 10 Points SW 21/2 R2-D2 10 Points free attacks for everyone
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Post by Radar on Jan 26, 2006 13:43:26 GMT -5
3x gold Nute Gunray 1x (series 2) Grievous Bodyguard.
They have small guns, but they keep coming back. -Radar
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Post by beastmodez on Jan 27, 2006 11:10:04 GMT -5
i like 4 empire troopers clone lientntut and armor vader
100 th post
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