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Post by thecasualoblivion on Sept 23, 2006 14:31:35 GMT -5
Here it is, 200pts:
20 Jedi Knight
vs
10 Gold Ki-Adi-Mundi
Who wins that?
On a side note, what about 10 Gold KAM vs. 20 Wickets?
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Post by OptimusPrime on Sept 23, 2006 15:26:31 GMT -5
i think the jedi knights would win because there is a considerable amount more
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Post by redemptionrocks on Sept 23, 2006 18:24:04 GMT -5
I gotta say it depends on how they are used
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Post by thecasualoblivion on Sept 23, 2006 19:15:07 GMT -5
I gotta say it depends on how they are used How so?
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austeeno56
20 Point Trooper
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Post by austeeno56 on Sept 23, 2006 23:51:49 GMT -5
On the wickets note. They would win hands down. (as long as you spread them out) the would have at least a couple turns were the KAMs wouldn't be able to do a thing. but lets make it 19 wickets and a R2-Q5.
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Post by redemptionrocks on Sept 24, 2006 1:21:12 GMT -5
well by the size of the jedi team multi kills are almost promised. ten kams isnt it depends how each team is used as said.
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Post by mikeska on Sept 24, 2006 21:53:51 GMT -5
If you assume KAM has attackback x3 50% of the time KAM attacks first (higher speed) Jedi Knights attackback 15% (every 7th knight) Every atttack kills an opponent
The Jedi Knights would win with 3 (or 4 depending on the order of attackbacks)) left.
Looking at Jedi vs Wickets
Wicket would win with evade beating attackback. Both powers playout 15% of the time. Evade would prevent 2 wicket deaths while attackback would add only one additional death (of a wicket) for the jedi. This 2 for 1 eventually leaves 4 wickets standing at the end.
At least statistically. This ignores movement during play, positioning, size of base ( KAM 4.5 cm) or striking ability.
How about 20 series 4 greedos???
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Post by redemptionrocks on Sept 24, 2006 22:06:49 GMT -5
against what?
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Post by mikeska on Sept 25, 2006 5:44:41 GMT -5
20 10 pt greedos vs 20 wickets
and
20 10 pt greedos vs 20 jedi knights
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safarisuz
20 Point Captain
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Post by safarisuz on Sept 25, 2006 12:58:48 GMT -5
20 10 pt greedos vs 20 wickets |sf>As long as most of the Wickets don't keep turning up white, the Greedos would probably win due to their medium missiles. (This past weekend during the MO tournament, I went against a 200 point team that included 6 Wickets. My Starscream took out a healthy percentage of them, but I still lost overall. Granted, Starscream has higher speed than Greedo IIRC.)
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Post by YodaBreaker on Sept 25, 2006 14:33:55 GMT -5
20 10 pt greedos vs 20 wickets |sf>As long as most of the Wickets don't keep turning up white, the Greedos would probably win due to their medium missiles. (This past weekend during the MO tournament, I went against a 200 point team that included 6 Wickets. My Starscream took out a healthy percentage of them, but I still lost overall. Granted, Starscream has higher speed than Greedo IIRC.) I'd actually disagree with this assessment. Given a good striker behind the Wickets, the Wicket-user should be able to take out at least two Greedos per attack (and probably more, if the Greedos are grouped in some way), whereas Greedo would likely only be able to take down one per attack. Thus, once the Wickets get the Greedos pinned down, it's all over, man!
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safarisuz
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Post by safarisuz on Sept 25, 2006 16:59:02 GMT -5
I'd actually disagree with this assessment. Given a good striker behind the Wickets, the Wicket-user should be able to take out at least two Greedos per attack (and probably more, if the Greedos are grouped in some way), whereas Greedo would likely only be able to take down one per attack. Thus, once the Wickets get the Greedos pinned down, it's all over, man! |sf>In a generic sense, a good striker team with a good player behind it will likely beat an army of shooters. However, Wickets are pretty easy to knock down via head shot with the medium missile. First of all, it will take a while for the Wickets to reach the Greedos, so the Greedos would get a head start. The other thing to keep in mind is that the Greedos can also have that extra hit come into play at times when the dial is white (which is a chance at three hits per turn). The Wicket team will always have two likely hits when they're in range. Therefore, it boils down to which figures end up white at what times. If one Wicket ends up with an early white, it's all over for the Greedo team. However, if the Wickets don't have a white by the time they meet up with the Greedos, the Greedos would probably have shot 4 to 6 of the team. When the Wickets finally start taking out some Greedos, the Greedos could start getting some whites on their own which would lead to additional shots. Furthermore, Greedos can tripod and Wickets can't. Granted, I admit that I haven't taken one of my Wickets and tried to see if he can easily do a domino effect upon multiple Greedos. I guess the question boils down to "How much of a lead does one side need to stay ahead?" and "Which figure has a higher probability of getting a white?" Someone has probably done research on the latter.
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Post by YodaBreaker on Sept 25, 2006 22:24:40 GMT -5
|sf>In a generic sense, a good striker team with a good player behind it will likely beat an army of shooters. However, Wickets are pretty easy to knock down via head shot with the medium missile. First of all, it will take a while for the Wickets to reach the Greedos, so the Greedos would get a head start. Ah, but the Wickets can be made more resistant to being knocked down by being grouped in formations. Because there are no strikers on an all-Greedo team, the Wickets could just stay formed up until they actually move in to attack. In that way, it would be rather improbable that the Greedos would achieve more than one or two knockdowns before the Wickets closed into range. Yep, but with the Wickets formed up, the Greedos still may not have an easy time scoring a knockdown. In contrast, formed up Greedos = dead Greedos when a Wicket comes to town Ah, but the additional shots wouldn't mean anything if they came on a turn in which you weren't allowed to attack any Ewoks (per Wicket's special power). Yep, but being in formation adds much more stability than tripoding does, in my experience. Though I don't have any Greedos, I've knocked down plenty of other figures in a "domino effect," as you described it. Usually, Wicket can only get down two figures when they're spaced 12 Tix or more apart. When three figures are within 12 Tix of each other, though, in somewhat of a line, those three figures could be pretty well taken out with a Wicket. Greedo is three times as likely to come up white (12/26) as Wicket (4/26). As for the first question, I'd argue that the Greedo side would need about a 2:1 advantage numerically by the time the Wickets came in to attack, given that I can generally achieve 2 knockdowns per Wicket attack to (I imagine) 1 knockdown per Greedo attack (if not attacking formed-up Wickets).
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Lonestar
30 Point Warrior
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Post by Lonestar on Sept 26, 2006 16:10:57 GMT -5
So I guess the question now is all Jedi Knight team or all Wicket team?
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Post by grievous on Sept 27, 2006 7:09:49 GMT -5
Wicket vs. Jedi Knights has the Ewoks winning hands down. Both figures powers activate at the same probability (15%). Therefore, the Wicket team will make the opponent skip a turn as often as the Jedi Knight's get one free attack.
Skipping a turn > One free move and attack
The only advantage that the Jedi have is a slightly higher speed (10 compared to 8).
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