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Post by Chromit on May 19, 2005 11:51:34 GMT -5
Watching the movies make me wish to recreate all those fantastic lightsaber duels.
So I started to tinker with the Attacktix rules, and a few days ago I came up with a new variant.
This mod has not been extensively playtested (slightly more than 10 battles), but give it a try and let me know what do you think of it.
Rules follow...
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Post by Chromit on May 19, 2005 11:53:14 GMT -5
Jedi Battles
Rules
Each player can only form his team from lightsaber wielding figures. Figures special abilities are ignored. Each jedi starts with a Force level of 10. Keep note of level on a piece of paper (write all jedis names and current force level on it).
Games starts and proceeds as normal: alternate moving the figures until two opposing jedi come into contact. The game then stop and players resolve this duel before continuing with the rest of the battle. Use the Jedi Duel phase to determine wich figure is removed from play.
Jedi Duel phase: Players alternate striking the opponent, starting with the player whose turn it is. If a figure is knocked down don't remove it from the game (unless its force level has dropped to 0) but stand it back in base contact with the opposing jedi. Each Jedi loose points of Force based on the strenght of the attack.
One Force point is lost if figure is pushed back but does not to fall. Two Force points are lost if figure is knocked down. Three Force points are lost if figure is knocked down, and pushed back by at least a base distance. Once the Force level of one Jedi has dropped to 0 or below, that figure is considered incapacitated (one hand has been cut off), or killed. Remove figure from the game.
So in short you play an Attacktix game as normal, but resolve fights with the Jedi Duel phase. Game victory conditions remains as standard.
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Post by Chromit on May 19, 2005 11:54:00 GMT -5
Additional rules:
Disengage: During the Jedi Duel Phase, players have the option to stop the fight. It works this way: instead of attacking, player can decide to escape from combat (performing one highly dramatic jump). Immediately move the figure 4 clicks towards your table edge. this duel is ended whitout any winner, and the battle resume as normal.
Recover: A jedi who during his turn does not move can recover/regenerate 2 Force points (up to the limit of 10). With this rule is so possible to flee a combat to regain strenght, while you use a fresh jedi to keep your enemy busy.
Force Blast: Force Blasters can be allowed in a game, but they will always cause one point of Force damage. If they knock down a Jedi from a distance simply remove a point of Force from his total and immediately stand up the figure. Force Blaster can disengage from a duel.
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jrosen
10 Point Trooper
Posts: 32
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Post by jrosen on May 19, 2005 12:39:15 GMT -5
That's a little complicated for me. I like the fact that the attacktix rules are very simple. Move and fire. If a piece falls, it's out. Enough said.
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Post by sfx5000 on May 19, 2005 13:03:25 GMT -5
I had alway thought about making up some Jedi Battle rules. I like 'em, but like jrosen said perhaps they are a bit complex.
Maybe if you just had 2 levels of subtracting force points. -1 point for a push back -2 points for a knockdown
And have the character knocked down stand up where they land instead of back in base contact. This would show the 'power' of the strike.
Do these rules apply for the Jedi during the rest of the battle? It would be strange if your Jedi or Sith survived a 6 strike battle against Darth #16 only to be taken down by a shot from a Wookie Scout.
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Post by Chromit on May 19, 2005 13:22:48 GMT -5
You're not supposed to field shooters, so no, Jedis can only be brought down by other Jedis.
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Post by Chromit on May 19, 2005 13:29:14 GMT -5
Yes, I agree that the beauty of Attacktix is its simplicity.
But this mod is not that complex, in short, you keep striking at each other's Jedi until one is dead.
And it's difficult to create new mods whitout introducing new rules. And any feedback (even negative) is greatly appreciated.
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Link369
30 Point Warrior
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Posts: 531
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Post by Link369 on May 19, 2005 17:56:57 GMT -5
You should have two meters: Health and force You can use force to perform abilities like heal and force push. Yes they may be complex but I enjoy RPG games so I like my idea, ill try it out!
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Post by padiwan on May 28, 2005 22:09:57 GMT -5
I love new rules and stuff like that to keep me busy.
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Post by spartan117 on May 30, 2005 10:19:24 GMT -5
Wow, it is a l ittle complicated for Attacktix, but it seems fun just not what Attacktix was made for.
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Post by Lord Vader on Jun 6, 2005 15:29:47 GMT -5
Its not that complex......but i only have two striker so.... -Vader
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