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Post by Radar on Aug 22, 2008 12:34:40 GMT -5
Thats a good idea, but I think it would be difficult to discuss points, speed, and specials at seperate times as they should be influenced by one another. I would not want to be forced to give a figure a weak special just because we alreadyt decided it should cost few points and move far. Maybe if points came last it would give us more freedom....? IDK
What I think would be interesting is to have us create brand new character ideas out of old figures. I was very impressed with the selection of ideas that came out of this Wookiee batch, that I think instead of just improving on weak figures, we should consider how to make entirely new ones and simply assign them to 'Tix sculpts. I think it would be great if we decided to make a Wookiee Warlord, Spy, Assassin, Combat Medic, Sniper, etc and created our own JA figures off those ideas. I think it would not only make a neat selection of figures to play with, but it would also complete our objective here of making weak figures playable by making them a little stronger and much cooler.
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Post by superflytnt on Aug 22, 2008 12:49:57 GMT -5
I agree with you about new figures - it would really fill out certain factions like the Separatist and Republic as well as the Ewoks and current Wookiee dilemma. I'd also like to see some Jawa differentiation and maybe a few more Tuskens.
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Post by attacktixman on Aug 22, 2008 13:39:48 GMT -5
I agree with you about new figures - it would really fill out certain factions like the Separatist and Republic as well as the Ewoks and current Wookiee dilemma. I'd also like to see some Jawa differentiation and maybe a few more Tuskens. Awesome ideas, Radar and Superfly. I'd also like to see the Ewoks with some "differentiation" - different points, powers and speeds for Wicket and Logray are possible. The Tusken Raider & Sniper likewise.
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Post by greyelephant on Aug 22, 2008 13:42:18 GMT -5
Interesting ideas Radar. I like them.
So we are just going to use the current figures and just change what we want to make them JA-Attacktix. Am I correct in my thinking? That way if we wanted to just combine Republic and Wookiees we could.
We're not that far into this that we couldn't go ahead and do it. Let me know where everybody stands on this idea.
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Post by TheBig HairyTruth IsOutThere on Aug 22, 2008 14:50:55 GMT -5
After we finished the wookies I was going to move that we discuss combining factions before changing any other figures/ teams. Y'all jumped the gun on me. I move that after we finish the wookiees we discuss what factions need combining. I think the way we are handling the Wookiees is working well. (But we should have defined "rage" before moving on.) Changing multiple fugures at once is best because we can see the synergy among the team. It is too hard to decide what one figure should do when you do not see what the others are going to do. I also think voting on more than one at a time means that we will accomplish more in a shorter period of time, not dragging this out for longer than it needs to be.
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Post by superflytnt on Aug 22, 2008 15:28:42 GMT -5
Are we in a rush? The board is breathing it's last, apparently, so at least taking our time gives us a reason to talk still! I don't know about combining factions as much as augmenting them - instead of carte blanche making ALL Wookiee Commando 1-9s into something else I'd prefer to see a new JA-x figure APPEDED to the faction so that we have the old figures and new figures, essentially doubling the ranks of the Wookiees (at least in this instance) rather than scrapping the old and changing them all over to the new. I think that's what we all had in mind - adding figures rather than replacing them - but I wanted to put this out for clarification.
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Post by ionicdesign on Aug 22, 2008 15:49:34 GMT -5
I would concur, that some figures should be in addition to factions rather than just replacing, but not exclusively. Some figures would best be served by being replaced with a better version in points/specials/etc. So what I mean is that figures that are decent, but not brilliant would be well served by being tweaked to better serve the game and their faction, but not replace the original figure, but other characters, such as the Wookiee scout perhaps, are best being replaced by a better balanced tweaked version.
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Post by Radar on Aug 22, 2008 21:29:02 GMT -5
Absolutely, there are some figures that are terrible (Wookiee Scout....what were they thinking? ) and can be made a playable figure by making some changes, but I also think it would be fun to design some of our own themes for the figures too by completely re-naming them. As far as the numbering system goes, I like having JA in there, but I don't have a strong opinion on whether or not it should include the original #. If we end up using the same sculpt twice for anything, it might be better to just have JA (series#)-(figure #). For instance, our 10 point Wookiee Scout could be JA1-1. I'm not even sure we need SW, M, TF. By the time you are ready to customize your figures, you should know that a Wookiee comes from Star Wars.
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Post by attacktixman on Aug 23, 2008 9:49:52 GMT -5
Are we in a rush? The board is breathing it's last, apparently, so at least taking our time gives us a reason to talk still! ... Let's not rush; it is an enjoyable process. Besides, the last thing I'd want to see is for this Board be taken off life support.
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Post by greyelephant on Aug 23, 2008 20:45:45 GMT -5
Alright guys. Here's where we're standing at this time.
These are the ones that got the obvious clear vote. Some more so than others. If you feel you wish to go back and look at one again, just state your peace via PM.
4. Tarfful SW1-29 (Leader) 30 pts (Striker claw) Wookie Rage (recover, followed by attackback) - Wookie in play (31%)
4. Wookie Spy SW 1-33 (Specialist) 30 points (Large Missile) Attackback - Leader (69%) Movement 8 (Effect - Espionage-While moving, if your base comes in contact with one of the bases of your opponents figure, you may look at the bottom of that figure, this may only be done once per round)
2. Wookie Captain SW2-11 (Captain) 30 pts (large missile) Regroup-Wookie (38%) * Let it be known that Regroup isn't a CURRENT Attacktix special. Explanation is "Return a defeated figure and put a figure into play from your backups".
Here's the two we've already done.
JA-03: Wookiee Scout (Trooper) Speed 6 (Wookie) 10 pts (small missile) Evade (23%)
JA-1-09: Wookie Commando/30 points/8 speed/Specialist/Large Bullet/Vengeance (31%)-"Choose and remove one of your opponents figures if you have a Wookiee in play"
Now this one was all over the place and I feel we need to re-vote on this.
ORIGINAL FIGURE
Wookie Warrior SW2-32 (Warrior) 30 pts (large missile) Recover-Jedi in play (38%) Movement 6
CHANGED STATS
1. Wookiee Champion (Warrior) 20 Points (large missile) Sacrifice Trooper
2. Wookie Warrior SW2-32 (Warrior) 20 pts (large missile) Recover-Jedi or Chewbacca in play (38%)
3. Wookiee Warrior (Warrior) 20 Points (large missile) Recover if you have a Wookiee in play
4. Wookie Warrior SW2-32 (Warrior) 30 pts (large missile) Recover-Wookie in play (38%)
5. Wookie Warrior SW2-32 (Warrior) 20 pts (large missile) Rescue-Captain or Leader in play (38%) Movement 4
6. Left alone.
Look at what we already have before you make a decision. We don't wish to make SUPER WOOKIEES!
This time I want you to post your vote with your reason why you voted so. Hopefully this will give us more insight on helping each other come to a decision.
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Post by Radar on Aug 23, 2008 21:34:07 GMT -5
I vote #4 While I am tempted to vote #1 based solely on the merits of the name "Wookiee Champion", I am concerned that there are not enough Wookiee TROOPERS that can be sacrificed for the special to work.....can we just call the winning Wookiee a "Wookiee Champion" ? That said, I think that 20 is not enough for a figure that will stand back up 38% of the time. It reminds me of my blue friend Beast who is also 20 points and can pull a defeated x-men from the defeated pile 46% of the time. My concern is based on the # of figures on a (100 point standard) team, @ 20 points you can fill a team with 5 of them, but if the cost goes up to 30, you can only fit 3 of them (10 points left over). I think Beast should have been 30, I think this Wookiee (Champion /) Warrior. As for the rest of the options, Recover if Jedi, Leaders, Captains...I think it is just easier and less restrictive having the requirement be Wookiees.
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Post by Cona Chris on Aug 24, 2008 8:12:07 GMT -5
I am changing my vote based on how the other figures turned out... and will go with #4 for basically the exact same reasons Radar mentioned.
I wonder how the Wookiees will fair now... I think just the mods to the Scout and Commando alone would have a huge impact.
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Post by Yaggleberry Finn on Aug 24, 2008 22:32:37 GMT -5
I think I like #3 the best (20 pts, Recover - Wookiee). As far as having a 20 point Recover figure, Count Dooku is a 20 point, 31% Recover, and he's not overpowered. And since this Wookiee is a launcher and not a striker, I wouldn't be tempted to fill a team with him. I think it gives a good 20 point option for filling out a team or providing some support for the other figures. If someone wanted to field five of them against me, I'd be happy to play against that ;D
If he was 30 points with Recover (Wookiee) then I'd never play that figure. I would be fine with Rescue (Wookiee) as well.
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Post by greyelephant on Aug 25, 2008 6:44:19 GMT -5
3. Wookiee Warrior (Warrior) 20 Points (large missile) Recover if you have a Wookiee in play
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Post by superflytnt on Aug 25, 2008 11:10:16 GMT -5
#4 But let's rename him Wookiee Champion since it's popular...Wookiee Warrior Warrior is a bit repetitive for a Wookiee Warrior who is a Warrior Class.
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