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Post by Cona Chris on Aug 4, 2006 10:56:16 GMT -5
I'm probably asking a stupid question, but since there isn't any official guide packet included in the Series 4 Boosters, I wanted to make sure I understood the Speed concept.
Is the start of your turn when you look down to see what the speed is for that turn (as opposed to after your first tix)?
I was thinking that it's more of a surprise if you wait until after your first tix to see what the speed is (since that way you and your opponent doesn't know what it will be), but wasn't sure what other people thought or were doing...
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notacomputer
30 Point Warrior
????#???? ???????????????????????????? ?
Posts: 473
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Post by notacomputer on Aug 4, 2006 11:21:50 GMT -5
If I'm understanding you right: I have been waiting until I move each guy to find out what their speed is. I do the same for figures that are able to move as the result of a special ability.
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Post by Phoenix on Aug 4, 2006 12:11:27 GMT -5
You're supposed to look through the window at the START of your turn (before tixing), then watch the speed change with each tix of movement. This way, if the bonus move pops up you can choose to stop your figure so you will get the extra speed on your next turn.
I dont think speed is supposed to be a secret either, although that would be a great house rules (hard to enforce though).
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Post by tywindu99 on Aug 6, 2006 0:56:59 GMT -5
call me dumb for asking but what is the difference between red and white numbers
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attacktixrulz
30 Point Captain
Never mess with a jedi Pooch.
Posts: 211
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Post by attacktixrulz on Aug 6, 2006 14:18:51 GMT -5
I'm not sure, but I think the red/white represents a 50/50 probability, if you wanted to utilize it in whatever way. I use it to determine who starts the game first. I cover the window and grind the fig while the other player says 'red' or 'white'. Whatever color it is when I stop grinding is the player to start first. I'm sure you can use the red/white for other uses.
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Post by tywindu99 on Aug 6, 2006 18:07:39 GMT -5
Thax
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Post by malform on Aug 6, 2006 21:11:43 GMT -5
I'm not sure, but I think the red/white represents a 50/50 probability, if you wanted to utilize it in whatever way. I use it to determine who starts the game first. I cover the window and grind the fig while the other player says 'red' or 'white'. Whatever color it is when I stop grinding is the player to start first. I'm sure you can use the red/white for other uses. They are in fact more than a means to figure out who goes first. Just as it was in series 1, 2, and 3 (when the sections were solid red or black), the main function of the alternating colors on the top dial is to measure movement. If it ever arises that you are playing with a figure that fails to make an audible tix, the movement from red to white would be one. Then of course from white back to red, two…. So on so forth.
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recondo
20 Point Trooper
And knowing is half the battle...
Posts: 99
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Post by recondo on Sept 6, 2006 1:33:05 GMT -5
Yes, as would be the case for any deaf players. The alternating red & white provides a visual for the internal movement, in addition to the sound. As for the s4 speed feature, I too was originally confused a bit, and sad that this wasn't explained in the instructions. I agree that you should look down before movement, see the number, then move that many spaces (or fewer). It makes the most sense to me. However, I have seen a few people do other things.. such as look at the number, move the spaces, & then check the number again at the end of the move to see if there is a +1 or -1. If either, the figure can be moved ahead 1 more or must be retracted 1 click. I have seen other crazy things with people covering the windows with a finger, etc, etc or not (be able to) look at the numbers at all until the start of the next turn, etc, to prevent posturing for the subsequent turn. I don't agree with these other ways, but it clearly shows that there are a few options & that Hasbro really should spell out the rule a little better.
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Post by superflytnt on Sept 6, 2006 9:20:08 GMT -5
My problem with the new movement system is that it is sometimes a pain to see the number, and can be confusing. Hasbro should've left the numbers where they were, and put "+1" or "-1" in the spinning window. That would've been a heck of a lot easier to see.
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