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Post by Joe Manzo on Oct 5, 2005 23:29:31 GMT -5
What is the point? That you can sacrifice one of your players, and hope to get three turns, instead of two? If that's the case, what if he doesn't turn out white?
If that's not the case, I have no idea what you are trying to say. Hasbro made the rules so it's easy and fun for young kids to play. But in your house, no one said you can't keep playing by your old same (house) rules and be happy.
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Post by Joe Manzo on Oct 6, 2005 0:05:18 GMT -5
So then it's a strategy that takes advantage of the rule... but I don't really see it breaking it... But I got you now.
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Post by redemptionrocks on Oct 6, 2005 0:16:29 GMT -5
3 attacks really But a 100 point game killing your own figure isn't the best idea. expecialy with the new 10 point jedi. 9 of those and an r2d2 are gonna be a pain in the behind to get rid of when they use the wall of sabers till they close in.
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Post by redemptionrocks on Oct 6, 2005 2:24:57 GMT -5
Very much so thats the great thing about expansions. "I'll still have 2 shooters vs. a Striker after he takes out CW2 on his next turn. Still, I like my odds better when I can get the game over with." Unless u play someone who happens to know how 2 kill them both then. Game over and Yes chewie isn't that much of a gamble...about as much as flipping a coin...
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Post by redemptionrocks on Oct 6, 2005 17:38:58 GMT -5
I've made a wookie hit my bro in the face 9" isn't far
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Post by YodaBreaker on Oct 6, 2005 18:10:44 GMT -5
I suppose that because this post tries to call me out, I'll respond. Example: It's turn 3. YodaBreaker is using a 100 pt. squad made of starter Obi-Wan Kenobi, starter Vader, and 4 Clone Troopers (all of the same class, either Republic or Separatist). I am using a 100 pt. squad consisting of 2 #09 Wookiee Commandos, a Wookiee Scout, and Chewbacca. YB has been advancing his squad 4 tix per turn and keeping a tight formation to protect his strikers. Long distance small missile fire from the troopers has proven largely ineffective against the broad-based wookiees. The wookiees have spread out and picked off a couple of troopers from a distance earlier in the game. A generous gift to yourself (particularly if the Wookiees are all spread out - Wookiee Commandos can fall with a well-placed small missile to the medallion), but OK. See, that's the first problem; the assumption that I'd put my figures that close to yours would be faulty, were you to be playing me, in particular. The strikers would be at 12 Tix away (+/- 1 Tix for measurement error); I wouldn't let them get that close on my own turn, as I know it'd be kinda suicidal. Thus, interesting as your remaining deductions are, they proceed from a false premise, which means that the remaining logic isn't guaranteed to lead to a true conclusion. But OK. Again, perhaps some over-optimism, but OK. At that distance, a clone could surely fall to a well-placed large missile. I've tried this with 20 consecutive shots (assuming that CT2 is kocked down, and another 20 assuming that CT2 is still up), and not once in 40 did it ever permanently tip over SK's base appreciably. On shot 9 of the -CT2 and shots 9 and 20 of +CT2, Chewie's fingers laced around the tip of SK's saber, but then Chewie fell down, loosing his grip on the saber tip, with SK righting himself nicely. It may have been possible that on shot 13 of +CT2, SK's base may have been raised 2 mm (yes, millimeters) with Chewie leaning hard against him, but the wheel could still Tix quite nicely, so I doubt even that would have been considered a knockdown. Hence, I think this is another false premise. However, I'll be nice; I'll assume that Chewie's window was white every single time Based on my observations, I'd still have: CT1 SV-SK though I grant that CT1 and either SV or SK get toasted in the ensuing attacks. SK will then take out the two WCs, leaving the WS if the special power doesn't kick in, and WS and Ch if either of them do. This game then basically comes down to whether the WS can score the shot on SK, as SK will likely take out WS and Ch on the next strike. However, this isn't as absurd as it seems. I've assumed that the WS has stayed back a bit so that it wouldn't be able to get a point-blank shot on SK. If this condition isn't met, WC1, WS, and WC2 will be at least somewhat lined up, letting SK have at least a 60% probability of taking out all three remaining Wookiees in one strike. Oh, and the assertion that "I have my shooters set up a good 9" apart. It'd take a heck of a swat to get 'em both."? In the striking tutorial, you can see that I can knock a fully-loaded 40-point Force blaster 2 feet. I also put 2 WCs 1' apart and was able to knock them both over 9 times out of 10 consecutive SK strikes, for testing purposes. Thus, at least if you were playing me, the scenario I described two paragraphs above isn't that far-fetched.
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Post by redemptionrocks on Oct 6, 2005 20:29:03 GMT -5
"you'll never catch them." Untill you are on the edge of the board an in a royal mess
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Post by redemptionrocks on Oct 7, 2005 0:56:18 GMT -5
assuming u retreat 6 clix every time he gets close u run outa board quick
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Post by redemptionrocks on Oct 7, 2005 20:43:03 GMT -5
If he put them in his range as u r pinned on the imagenary wall known as out of bounds all he has to do is move all of his clones 4 clix and his strikers 12 being chewie is 10 movement his strikers will reach you if he is 11 clixs away from chewie and then he smacks 2-3 of them with one strike and shoots at the remaining WC.
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