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Post by grievous on Jan 19, 2007 16:42:50 GMT -5
I just came across a hyper unlikely scenario in an actual game.
I was playtesting two teams against each other, all that matters is that one had Booster Wolverine with some Beast figures and the other had Green Goblin and Sabretooth. During the final attack of the X-Men player's turn, Wolverine runs over and prods Green Goblin. Goblin falls over but he's white. Sabretooth fulfills the requirement of a Warrior for his Capture power to activate.
Now, here's where things get tricky. Wolverine has the effect "Rage: If you have another X-Men in play, once per turn after defeating a leader, this figure may move 6 tix and make one additional attack". Green Goblin just happens to be *gasp* a Leader.
The question: Does the player who had Green Goblin get to activate the Rage special ability or not?
This conundrum is all about timing. Did Capture activate first, meaning Wolverine was not on a team containing another X-Men figure at the time of the kill or did Rage activate first, giving Wolverine the free move and attack?
Another interesting question. Does the original owner of Wolverine get the attack or the person who captured him?
I personally played through that Wolverine got the attack and it was used by the Green Goblin player. Still, I was wondering what everyone else thought.
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Post by Yaggleberry Finn on Jan 19, 2007 17:13:38 GMT -5
That's an interesting scenario. I think I would play it like this: When a figure is defeated, the most immediate thing that takes precedent over anything else is the special power. So Wolverine immediately becomes the property of the Green Goblin team. Now Wolverine's Rage would be considered. I think Wolverine only gets the free move and attack (now controlled by GG team) if the person who now has control of him also has another X-Men figure on their team. Otherwise I would say Wolverine's Rage doesn't get triggered.
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Post by grievous on Jan 19, 2007 17:32:39 GMT -5
Ah, I assume you're running off the "If you have another X-Men... line. I never considered that while typing up my above post but it makes perfect sense.
Thanks for the help, Yaggleberry!
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Post by Cona Chris on Jan 21, 2007 8:17:23 GMT -5
I would say that if instead of Wolverine it was Daredevil who was captured - that his effect would not translate to the new (the one who captured) team - since it's not currently the capturing team's turn and the attack that was just made was for the other team anyway...
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haldu2
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Post by haldu2 on Jan 23, 2007 10:38:14 GMT -5
I think that the effect doesn't activate because Wolvie's rage was against the other team and now he's fighting his old team so he would be like all sad and stuff instead of angry.
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Post by mazingaspidey on Jan 25, 2007 11:41:39 GMT -5
Personally, I would say that if the capturing team had an X-man in play (since Wolverine is now in control of that commander), than yes, Wolverine's rage could be used by that player.
While it is all about timing, I think that the standing rules are that special powers activate before effect do. Therefore, the Goblin's team should have access to Wolverine's effect, if and only if there is an X-man on that team.
Just my two cent's though!
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Post by malform on Jan 29, 2007 9:45:18 GMT -5
I had an interesting scenario pop up this past weekend with the prodder wolverine. I thought I would add it here rather than make a new thread.
I moved him toward my opponents Thor to take him out, and I ended up about 1 tix away from being able to prod and kill him. So, with my left hand I firmly held wolverines base in place, and with my right I held him in a normal manor that anyone would do to use him in an attack. I then applied pressure forcing wolverine to bend at the knees to get his prodder arm closer to the target, and bam, thor fell.
My opponent spoke up to disagree with my stretching the reach of wolverine... But we ended up agreeing that it was legal, because his base never moved, and therefor it wasnt an extra movement.
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Post by Radar on Jan 29, 2007 10:05:44 GMT -5
Oh, yeah. I do that all the time. I love the look on my kids (in the youth group) faces when one of my Clone Troopers leans in to put its' projectile right in front of their figures head. Good times.
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Post by YodaBreaker on Jan 30, 2007 21:17:23 GMT -5
I had an interesting scenario pop up this past weekend with the prodder wolverine. I thought I would add it here rather than make a new thread. I moved him toward my opponents Thor to take him out, and I ended up about 1 tix away from being able to prod and kill him. So, with my left hand I firmly held wolverines base in place, and with my right I held him in a normal manor that anyone would do to use him in an attack. I then applied pressure forcing wolverine to bend at the knees to get his prodder arm closer to the target, and bam, thor fell. My opponent spoke up to disagree with my stretching the reach of wolverine... But we ended up agreeing that it was legal, because his base never moved, and therefor it wasnt an extra movement. Hee - I love it! Once, when I was playing outside with terrain, my opponent was down to S1 General Grievous, and I was down to Starter 1 Kenobi. I'd hidden myself behind a box, and he didn't have quite enough movement to "turn the corner" around the box to get a clear shot. Well, the heat of the summer sun had warmed the plastic enough so that he could bend Grievous down flat at the ankles to reach around the box and take a potshot at me! However, he kept the base of the figure flat against the table, so I ruled it legal. Fortunately, he didn't do a base shot, so Kenobi was able to scoot around on the next turn and finish him off Thus, I'd say that if you can physically bend the figure (like you did) and keep the base flat on the playing field, it'd be a legal attack. Nice job, malform!
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haldu2
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Post by haldu2 on Jan 31, 2007 10:29:15 GMT -5
Wait a minute, I thought Hasbro ruled that bases could be tilted when attacking(i don't like that rule personally) but you guys sound like you only keep it leagal if the base stays on the ground.
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Post by malform on Jan 31, 2007 10:38:15 GMT -5
Wait a minute, I thought Hasbro ruled that bases could be tilted when attacking(i don't like that rule personally) but you guys sound like you only keep it leagal if the base stays on the ground. Due to the fact that I wasnt able to get close enough during my movement phase, I wanted to make it completely clear to my opponent that no additional movement was required to attack successfully. Thus I bent wolverine at the knees rather than tilt the base. Yes, hasbro has ruled that base tilting is legal, no one is disputing that (that I know of).
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haldu2
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Post by haldu2 on Feb 1, 2007 11:10:27 GMT -5
hmm...sounds hard on the poor little plastic guy to me. like you do it one to many times and *snap* there goes wolvie.
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