zanthybeast
30 Point Captain
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Posts: 398
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Post by zanthybeast on Jan 15, 2007 13:19:13 GMT -5
I just bought my first Marvel things today at target I bought
1 marvel starter with the green goblin and wolverine
1 ghost rider starter
and 2 bosster packs
The ghost rider starter is terrible all of the figures suck
the ghost rider striker is horrible i cant get him to strike or anything Is there a special way to use him cuz i just pull back his chain and it doesnt even come back it just stays there an moves slowly..
Black heart is terrible i have no clue how to use him i tried pulling his arm back but it doesnt uppercut and the opposite doesnt work either..
The other figure that has the clear missle is a terrible shooter..
the only good figure is the western ghost rider but hes soo easy to knowck down......
Some other figures of my suck that i got in the boosters
My hulk is horible he just flings the barrel straight up i pull his arms back and let it go and it shoots up...
electro cant even control his hands on were to shoot either....
Is anyone else having problems.
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vamspapi
30 Point Captain
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Posts: 248
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Post by vamspapi on Jan 15, 2007 19:27:52 GMT -5
I just bought my first Marvel things today at target I bought 1 marvel starter with the green goblin and wolverine 1 ghost rider starter and 2 bosster packs The ghost rider starter is terrible all of the figures suck the ghost rider striker is horrible i cant get him to strike or anything Is there a special way to use him cuz i just pull back his chain and it doesnt even come back it just stays there an moves slowly.. Black heart is terrible i have no clue how to use him i tried pulling his arm back but it doesnt uppercut and the opposite doesnt work either.. The other figure that has the clear missle is a terrible shooter.. the only good figure is the western ghost rider but hes soo easy to knowck down...... Some other figures of my suck that i got in the boosters My hulk is horible he just flings the barrel straight up i pull his arms back and let it go and it shoots up... electro cant even control his hands on were to shoot either.... Is anyone else having problems. Wow. Okay, here's what is wrong with your figures: Ghost Rider: Yours has a bendy chain, and it sounds like it has a tight fit for its waist. Try some WD-40. Blackheart: It's an uppercut, but yours might be in need of WD-40 as well. Abigor: Yeah, don't bother with him. His missile, frankly, is terrible. Western GR: He has a fantastic tripod to help keep him upright. Hulk: Try rotating the arms forward until they click, then try throwing the barrel. Electro: He IS 10 points, but you can shoot him lower for base shots by turniing him around.
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Post by thecasualoblivion on Jan 15, 2007 19:42:08 GMT -5
I just bought my first Marvel things today at target I bought 1 marvel starter with the green goblin and wolverine Sabertooth is a great figure from that set. I'm not crazy about Spider Man's power, but it has decent defense and a good shot. Green Goblin's bullet is very powerful, though I haven't decided exactly how powerful yet, and Capture is always good. Wolverine is a little too expensive to be effective, and has to be used incorrectly for his attack to work well, and even then its one of the worst strikers. I happen to like all four figures in this set. Ghost Rider is incredible if you alter your thinking about strikers a bit. The trick with Ghost Rider, whether you get a rubbery or stiff chain, is to pull his arm back at the elbow, and not at the tip of the chain. I've gotten so I can control where the target figure flies very well, and Ghost Rider throws things harder than Darth Vader or Kit Fisto, and that's saying a lot. If this doesn't work, I agree with the previous poster that your Ghost Rider needs some WD-40 sprayed on its waist. If you've never done that before, you'll be amazed how much difference that makes. I recently used WD-40 on a pole-swinging Spider Man that I couldn't even move, and now it kills things. It really isn't that hard, keep trying. I've found it best to move his arm so he's holding it above his head, slightly forwards when at rest. You can then pull down on it nearly to the table and release for a killing strike. It might be that yours is weak and needs WD-40. See above comments for more on that. One of my two Blackhearts needed WD-40. His special power is better than you would think, as it keeps him in play even if you have no other figures. He's won games that way. I haven't used Abigor much, but I can't imagine him a terrible shooter. He has a great special, though he has no real teammates to use it on, and he's a difficult target and more difficult to kill than most figures. Its all about position with Western Ghost Rider. He's low and a really bad target, but he's very unbalanced and can knock himself over. He is best balanced with the gun facing forward, with forward based on the name sticker on his base. He's vulnerable to base shots since he's unbalanced, but if you point the gun so its resting on the ground, you can't target his base from the front. With these in mind, I've seen Western Ghost Rider used where he's a real pain to get rid of. I don't have a Hulk, can't comment here. This really isn't a problem, since there is no law saying his base has to remain completely on the ground while firing. If you need to aim higher or lower, just tip his base either forward or backward. This is perfectly legal, and has been necessary on past figures like Palpatine and Super Optimus Prime(Truck).
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zanthybeast
30 Point Captain
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Posts: 398
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Post by zanthybeast on Jan 15, 2007 22:41:41 GMT -5
Just tried playing a few games wiht my 5 year old bro ( when i say try its cuz i sprained my right arm) but i did use WD 40 on Black hart and ghost rider and it turned out amazing on Ghost rider hes a beast.. On black heart it didnt help that much but i found that if i use him were he tunrs around and does like a asutin powers judo chop he can knock some people down...
yea ambigo is terrible his shooter sucks..... Hulk i havent gotten to work yet he keeps shotting it staright up....
Green goblin is an animale his missle is the most powerful i ahev ever seen every time so far i have shot with him hes knocked someone down the great thing is that he can fly so his base can be behind allies but move and attack right in the front lines...
Alothough hulk is a rock hes very tough to be taken down he hasnt been knocked down since i have gotten him( which is only about 4 hours but o well)
i am still working on getting captian america's sheild shotting down tho.... Any tips??
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Post by snail salter on Jan 15, 2007 23:48:36 GMT -5
I got the normal starter with green goblin, spiderman, wolverine, and sabretooth. It's pretty good and gave me 2 guys that went on my best team (Sabretooth and Green Goblin).
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majikmonkee
30 Point Warrior
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Post by majikmonkee on Jan 16, 2007 8:06:27 GMT -5
I just saw a bunch of the booster figs my brother bought the other day and this is as good a place as any I think for me to express my feelings about the ones I've seen...
Spider Man (starter striker) - Awesome. This figure has a great strike for a ten point fig and rivals Wicket in a lot of ways, who I thought would never be replaced. His club-like web knocks the crap out of most targets.
Doc Oc (starter striker) - Very good. If you position his fist up along with his tentacles, he's almost a guaranteed kill, and hard to knock down.
Green Goblin (starter) - Very effective with the pumpkin bomb and the flying ability, but why is his string twice as long as the SW flying Boba Fett's?
Armored Spider Man (shooter) - A powerful figure though I'm not a huge fan of blob shooters who can't aim up or down like this.
Pyro - Not bad but not terribly great either. After Greedo and Tarkin, I've come to expect more from a 20 point figure (I know Greedo's not 20).
Thor - Aargh. Bad habit of having his hammer land on top of the figure and simply push them straight downward, doing basically nothing. He has a bad habit of knicking enemies on the front unless you move him forward after you begin his attack.
Daredevil - Opposite of Thor. Nine times out of ten all he did was hit enemies in the crotch and have his stick stop dead there because he lacked the power to lift the enemy in the air.
Electra - Another excellent ten point striker. Very powerful strike.
Captain America - Why is this guy's base so dang small? When his shield is loaded, he's very "side-heavy" and falls over easily. His shooting sucks because half the time your fingers are shaking trying to squeeze the shield off and it messes up your aim. His strike is okay, but his shield goes flying off his arm half the time when he hits.
Spider Man (striker) - The Avengers spidey, aside from his different power, is basically the same as the ten point starter striker. A very good figure IMHO.
Spider Man (kicker) - Barf! His pole comes off the base, and even after much lubing, my brother was unable to get him to kick effectively. Did I mention that if you belch in the figure's direction, it falls over? Double power or no, I'm staying away from this one.
I haven't seen all the Marvel figs yet, but I'm a little saddened by the performance of the duds mentioned above. It's nice that they're trying new designs and stuff with this line, but I don't think all of them are working like they'd hoped...not for me anyway...
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zanthybeast
30 Point Captain
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Posts: 398
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Post by zanthybeast on Jan 16, 2007 9:22:51 GMT -5
well i hav efound out a fewthings with my captian america out of some games ive been trying to playing.. whne his getting shot at ive found if the sheild is in then like said before hes side heavy which makes it look like if hes shot in the sheild hes down without a doubt.. but when i tried shooting my brothers all it did was shot off the sheild every time and cap didnt move... so i tried shotting him many times and it sees that if you hit him in the arm with the sheild all hes going to do is drop his sheild and stay up( unless hit very hard or good shot) but if you hit him on the opposite side he goes down alot easier.... also with his strike.... i do more of a backhand BS instead of a regular strike for some reason it works more for me.....and about his shooting... its best to aim for the base and legs unless its a figure like western ghost rider or yoda where there base is strong then i would go for a chest shot and most of the time it does more than just a deep gut shot...
I still cant get my hulk to work??? would WD- 4D help??
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Post by thecasualoblivion on Jan 16, 2007 9:30:21 GMT -5
I just saw a bunch of the booster figs my brother bought the other day and this is as good a place as any I think for me to express my feelings about the ones I've seen... Spider Man (starter striker) - Awesome. This figure has a great strike for a ten point fig and rivals Wicket in a lot of ways, who I thought would never be replaced. His club-like web knocks the crap out of most targets. Doc Oc (starter striker) - Very good. If you position his fist up along with his tentacles, he's almost a guaranteed kill, and hard to knock down. Green Goblin (starter) - Very effective with the pumpkin bomb and the flying ability, but why is his string twice as long as the SW flying Boba Fett's? Armored Spider Man (shooter) - A powerful figure though I'm not a huge fan of blob shooters who can't aim up or down like this. I don't have this set yet, but the two Spider Man figures seem incredible. 50% Attackback on a 10pt striker is unreal, and while I'm not a big fan of the blob shooters either, Armored Spider Man is incredible for 20pts, a large base and a solid special power. Do realize that you can tip the figure up or down lifting the base off of the table to aim figures like Amored Spider Man. Its perfectly legal. I think you echo most of our opinions here. The downward smash just doesn't work as an attack. The trick with Thor is to use him wrong. Pull the arm as far back as you can, it will probably click twice and you might have to put some pressure on it since the cape is kinda in the way, so when you are not holding it the hammer is held above his head and behind at rest. Then turn Thor backwards, pull the hammer down to the ground, and release for an uppercut. Works much better. You try WD-40? I have three Daredevils and they're all very strong. Make sure you hold Daredevil firmly to the table and you may end up lifting the enemy off the table still stuck on the stick. Its still a kill. Elektra is nice. Captain America is too easy to kill, and his special power is no real help, since being the most dangerous figure on the table he'll never live long enough to use it. That being said, he's still a game winner. All you have to do is protect him until you can get in position to kill two figures with him. I'm really good with the shield, and have no problems aiming mine. The only problem is that its not terribly strong and has trouble killing the tougher figures but it always goes where I point it. You move Captain America up against one figure, fire the shield at another figure and kill it, then use his now shieldless arm to perform a strike against the first figure. That wins game. 4/26 evade does not compare to 13/26 Attackback, not ever. I have two and they're not that bad. I've already won games thanks to just one turn of the three attacks this figure gives. The strike isn't great, but I can kill what I'm aiming at. Defense, power, and point cost aren't great, but its the effect that really makes this figure.
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Post by malform on Jan 16, 2007 10:43:43 GMT -5
I just want to chime in on captain america here.
I love captain americas attack. Its not the greatest long range shooter, in fact from farther than say 5 to 6 tix, I cant seem to hit the broad side of a barn. But in closer proximity hes a killer, if you land the flying shield into someones face, they are going down, and then you can turn around and take out anyone else you want. It just takes a little attack planning.
But his major flaws are indeed his base size and special power. I have used him several times now, and have only got him into a good attack rage once. Hes just way too easy to kill. And for that reason his special power wheel may as well be all black, because he will absolutely never be the last one standing.... Unless, of course you have a team thats nothing but captain americas, but at 40 points how could you make that work?
His flaws do seem to over power his radical new attack abilities, and thats really a shame....
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Post by thecasualoblivion on Jan 16, 2007 10:57:27 GMT -5
I just want to chime in on captain america here. I love captain americas attack. Its not the greatest long range shooter, in fact from farther than say 5 to 6 tix, I cant seem to hit the broad side of a barn. But in closer proximity hes a killer, if you land the flying shield into someones face, they are going down, and then you can turn around and take out anyone else you want. It just takes a little attack planning. But his major flaws are indeed his base size and special power. I have used him several times now, and have only got him into a good attack rage once. Hes just way too easy to kill. And for that reason his special power wheel may as well be all black, because he will absolutely never be the last one standing.... Unless, of course you have a team thats nothing but captain americas, but at 40 points how could you make that work? His flaws do seem to over power his radical new attack abilities, and thats really a shame.... Every bit of that statement is true, though I will say I can kill with Captain America out to about 10 tix consistently, and maybe even a little farther. Hiding him in the back of a block of strikers, or a block of anything can keep him in play for a while. If you can get him in position to attack twice, his 40pts should be justified. He's fragile and you have to be careful, but I've seen him win games with his attack. I like when you said his special power wheel may as well be all black. Couldn't say that any better. His special power is worthless.
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Post by malform on Jan 16, 2007 11:26:10 GMT -5
Every bit of that statement is true, though I will say I can kill with Captain America out to about 10 tix consistently, and maybe even a little farther. Hiding him in the back of a block of strikers, or a block of anything can keep him in play for a while. If you can get him in position to attack twice, his 40pts should be justified. He's fragile and you have to be careful, but I've seen him win games with his attack. You can really get consistence distance hits with his shield?? Im going to have to do some serious practice with that... Sometimes it seems like Im trying to hit someone in the other room rather than a figure on the table.
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Post by thecasualoblivion on Jan 16, 2007 13:31:00 GMT -5
Every bit of that statement is true, though I will say I can kill with Captain America out to about 10 tix consistently, and maybe even a little farther. Hiding him in the back of a block of strikers, or a block of anything can keep him in play for a while. If you can get him in position to attack twice, his 40pts should be justified. He's fragile and you have to be careful, but I've seen him win games with his attack. You can really get consistence distance hits with his shield?? Im going to have to do some serious practice with that... Sometimes it seems like Im trying to hit someone in the other room rather than a figure on the table. Not at real distances, but from 5-10 tix I can hit what I'm aiming at just fine. A little beyond 10 tix is a little dicey but I can hit things. For some reason the Captain America I use(and I've only used one out of the five I've pulled) shoots perfectly straight every time.
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Post by malform on Jan 22, 2007 8:59:50 GMT -5
I did some practice/testing with cap'n america last night. After getting use to the shooting mechanism, I was able to kill about anything at a distance of about 10 tix.
When I first got him it seemed like the shield shot in an unpredictable side to side manor, but after using him more it seems to be really straight. Not sure if I was applying uneven force on the sides or what, but I got it worked out. It seems that I always need to aim lower than I would normally. I really have to put some force on his arm to aim down.
The only figures I could not knock over consistently were the 2 big boys, venom and thing. Venom was an easier kill, but I couldnt do it every time like I could, say a 01 spider-man. Thing I could not kill at 10 tix at all, I fired off at him about 10 times in a row, all hit him square on, and he never fell (moved slightly a few times, but never fell). And I find base shots with the cap I near impossibility.
So, over the weekend I have become slightly more pleased with my captain america figure. But he is still much to easy to kill, too costly for my tastes, and has a rather weak special. I just hope that sometime in the future we see a new cap with a large base, then he will truly rock.
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zanthybeast
30 Point Captain
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Posts: 398
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Post by zanthybeast on Jan 24, 2007 22:13:20 GMT -5
Wow You could take out hulk wiht cap??
Hulk is my best defensive figure and no launcher has ever taken him down
im gona have to practice with my cap more
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Post by malform on Jan 24, 2007 23:04:34 GMT -5
Wow You could take out hulk wiht cap?? Hulk is my best defensive figure and no launcher has ever taken him down im gona have to practice with my cap more Yup, pretty easily and consecutively.
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