Post by gamerdad'o on Oct 11, 2007 19:47:24 GMT -5
I like thinking up new rules. I really like attacktix as a war-game, but think it doesn't quite apply to superheros, such as 5 Spideys v.s. 2 Doc Ock's and 3 Magneto's (assuming the point costs work out that way). Grand melee's are visually great if you have only one of each figure. However, most of the battles I read in the comics are more of a one-on-one deal. Here is a shot at recreating that in tix form. This divides into three sections: set-up, hits and terrain, with customizing potential necessary.
SET-UP
A player has several poses of the same character, while the opponent has several poses of a different character. Any one pose is picked to start with, grinded, and placed 2 tix in from the start edge. Various terrain is placed on the field.
Limitations: a player can only have a mega if his opponent also has one to use. A 40 point figure can only be used once, a 30 can be used twice, a 20 three times, and 10 pointers up to four times. Players agree on a number of total hits before the game ends (usually 4 or so), but if a character runs out of figures, it's also a lose situation.
HITS
Each time a character is knocked over/off the table, the player loses one of his hits. He then replaces his figure with another of the same character, but it can be in a different pose (prodder Wolverine into striker Wolverine). Place the new fig where ever the old one landed. A player loses if losing all hit before his opponent. A character can loose two hits at a a time from terrain.
TERRAIN
Place destroyable terrain on the table, such as a short tower of Jenga blocks, pre-cut cardboard walls, or stacked Lego bricks. If the Lego's have smooth tops and are stacked then figures can try to bust though on purpose, or enemies shoved through for extra damage. The terrain must be breached or collapsed to cause the extra hit (cracks or dents don't count.) Cardboard walls can be cut puzzle-like, and should hold together until hit. The whole wall can be loose (lots of work) or just pre-set weak points in a otherwise solid wall. Thrown through windows never causes any damage (just watch movies!).
Cardboard boxes make great buildings to knock figs off of, with ramps to other buildings (sky-bridges), and ladders drawn on the side (maybe 4 move tixs climbs one level in one turn - cut base slots in the ladder at each level). Fliers can get to the top in one turn. Entering building allows using the elevator to the top in one turn.
Obviously, this may call for customizing existing characters into new poses. The terrain might be some work, but should be visually exciting. Well, that's the idea, try it out (I have no Marvel figs), post your ideas/improvement/minor complaints.
SET-UP
A player has several poses of the same character, while the opponent has several poses of a different character. Any one pose is picked to start with, grinded, and placed 2 tix in from the start edge. Various terrain is placed on the field.
Limitations: a player can only have a mega if his opponent also has one to use. A 40 point figure can only be used once, a 30 can be used twice, a 20 three times, and 10 pointers up to four times. Players agree on a number of total hits before the game ends (usually 4 or so), but if a character runs out of figures, it's also a lose situation.
HITS
Each time a character is knocked over/off the table, the player loses one of his hits. He then replaces his figure with another of the same character, but it can be in a different pose (prodder Wolverine into striker Wolverine). Place the new fig where ever the old one landed. A player loses if losing all hit before his opponent. A character can loose two hits at a a time from terrain.
TERRAIN
Place destroyable terrain on the table, such as a short tower of Jenga blocks, pre-cut cardboard walls, or stacked Lego bricks. If the Lego's have smooth tops and are stacked then figures can try to bust though on purpose, or enemies shoved through for extra damage. The terrain must be breached or collapsed to cause the extra hit (cracks or dents don't count.) Cardboard walls can be cut puzzle-like, and should hold together until hit. The whole wall can be loose (lots of work) or just pre-set weak points in a otherwise solid wall. Thrown through windows never causes any damage (just watch movies!).
Cardboard boxes make great buildings to knock figs off of, with ramps to other buildings (sky-bridges), and ladders drawn on the side (maybe 4 move tixs climbs one level in one turn - cut base slots in the ladder at each level). Fliers can get to the top in one turn. Entering building allows using the elevator to the top in one turn.
Obviously, this may call for customizing existing characters into new poses. The terrain might be some work, but should be visually exciting. Well, that's the idea, try it out (I have no Marvel figs), post your ideas/improvement/minor complaints.