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Post by boudreauxshakey on Sept 22, 2005 6:53:33 GMT -5
thats a pretty good idea actually
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Post by greyelephant on Sept 22, 2005 7:28:16 GMT -5
How sure are we that there is a .25 chance of all 4 outcomes? Perhaps getting only 1 attack in a turn has a 50% chance. Then again, perhaps there is information I simply do not know. -Radar
The booklet says that you have a 50% chance of 2 or higher attacks. So to me it sounds pretty good if your in a pickle and you have no other choice but to gamble on your luck.
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Post by boudreauxshakey on Sept 22, 2005 7:34:05 GMT -5
yeah i just hope he doesnt turn intoone of those charecters that you never use like padme and bail organa and the rest of them
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Post by malform on Sept 22, 2005 8:35:46 GMT -5
Never use a figure that can give you a 50% chance of getting more attacks than your opponent? I really dont see why you wouldnt use him. I could see in good point games like 150 or more using both the medic droid and r2. How sure are we that there is a .25 chance of all 4 outcomes? Perhaps getting only 1 attack in a turn has a 50% chance. Then again, perhaps there is information I simply do not know. -Radar Well, the series 2 starter says "chances are 50-50 you end up with more!". So, you got a disc, divided into 4 sections, 25% chance on getting any particular one. If you look at it like, theres a 75% chance of getting 2 or more attacks. That means you have a 75% chance of the normal amount of attacks or more. Thats about the same average as yoda, and he “seems” to come up all the time. So I don’t really anticipate a disadvantage of using r2. But as always you will really have to wait and see.
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Post by redemptionrocks on Sept 22, 2005 9:00:46 GMT -5
50-50.....there r 5 3s and 5 1s.... but hey we always want that 4 i doubt we will know till we get him o wells i still use my fav lil droid *r2d2
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Post by Yaggleberry Finn on Sept 22, 2005 13:30:53 GMT -5
It says "you may only use one of the same effect per turn," so you could have both one Medical Droid and one R2-D2 effect happen at the start of your turn. However, you can't have multiple Medical Droids cranking away at the start of each turn so that you could bring back a bunch of figures at once, or multiple R2-D2s letting you stack up tons of attacks per turn. Since it says that you can only use one of each effect per turn, then perhaps you can still have two (or more) medic droids. When they get to the point that you can bring a figure back, you could only use them one at a time, basically just storing up a recover for your next turn.
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Post by YodaBreaker on Sept 22, 2005 19:48:43 GMT -5
Since it says that you can only use one of each effect per turn, then perhaps you can still have two (or more) medic droids. When they get to the point that you can bring a figure back, you could only use them one at a time, basically just storing up a recover for your next turn. Yep. In fact, the full quote is this: " Remember: Effects are active the entire time the figure is in play, so you can decide to use them on your turn if you wish. You may have multiples of the same effect figure, but you may only use one of the same effect per turn." Thus, you could crank one Medical Droid around to position 3 on three successive turns, then crank another Medical Droid around to 3 on three successive turns, and so on, for as many Medical Droids as you've got. If you've got 3-5 Medical Droids available, you could then recover 3-5 defeated figures, one on each successive turn. I think that this may bias the game even more in favor of multiple-kill attack strategies, because a single kill might just pop back up on the next turn.
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Post by YodaBreaker on Oct 22, 2005 14:29:20 GMT -5
Grr...R2-D2 isn't nearly the killer droid I thought he'd be. I spun his spinner 200 consecutive times, and here are the numbers of times each number of attacks came up: 1: 86 (43%) 2: 55 (27.5%) 3: 30 (15%) 4: 29 (14.5%)
Thus, you've got about a 30% chance (with my R2-D2, at least) of getting more attacks, and over 40% chance of getting fewer attacks. Thus, you're more likely to be disadvantaged by R2 than you are to be advantaged by him, although the mean number of attacks that R2 will permit hovers around 2. 50-50 chance of getting more attacks, my foot...I'd at least have liked the mean level to be around 2.25 or 2.5, so that having him on your team would be a net advantage! Maybe they figure that having him as cannon fodder makes up the difference, but I don't agree.
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Post by Joe Manzo on Oct 22, 2005 15:16:31 GMT -5
Hmm...
43% chance that you get 1 turn. 57% chance that you get 2 or more.
So it's 50/50 you get "2 or More", not "MORE"... that sucks.
I have a broken R2 already, once I get a replacement I will crack him open and report my findings here.
Thanks for the testing YB!!!
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Post by redemptionrocks on Oct 22, 2005 18:36:07 GMT -5
Lol r2 is ezily to manipulate tho if u r good and looking look for a 1 and release when u see it. You get a 3/4 most of the time.
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Post by YodaBreaker on Oct 22, 2005 18:42:29 GMT -5
Lol r2 is ezily to manipulate tho if u r good and looking look for a 1 and release when u see it. You get a 3/4 most of the time. Yeah, but again, this kinda breaks the idea of randomizing the spin. I dunno...for fairness's sake, I'd almost want the opposing side to spin the R2 wheel so that the grinding and randomizing operations are kept fair. Then again, Hasbro's first rule of conduct should apply here, shouldn't it?
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Post by Phoenix on Oct 23, 2005 13:07:22 GMT -5
Chance would be buying a lottery ticket and picking all the numbers yourself.
Random Chance would be buying a lottery ticket and letting a computer pick the numbers for you. In either case you still have the same 'chance' at winning the lottery - it doesn't matter if you picked the numbers yourself or let the computer do it. I'm unsure what you're saying here.
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Post by YodaBreaker on Oct 23, 2005 13:23:52 GMT -5
Chance would be buying a lottery ticket and picking all the numbers yourself.
Random Chance would be buying a lottery ticket and letting a computer pick the numbers for you. In either case you still have the same 'chance' at winning the lottery - it doesn't matter if you picked the numbers yourself or let the computer do it. I'm unsure what you're saying here. Glad someone else pointed this out, too. This is an example of the "illusion of control" probabilistic fallacy that drives so many superstitious behaviors. Only if you've got control over the drawing itself (which is the analogous situation with R2) does one's ability to choose numbers mean anything in the lottery. Now, redemptionrocks has stated that he can somehow perceive the numbers whizzing by and thereby be able to influence the outcome of the spin. I don't seem to have this power of perception, nor do I have a free R2 spinning wheel to see the relative positions of the numbers on the wheel, so I can't meaningfully influence the outcome of the spin.
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Post by Radar on Oct 23, 2005 14:26:09 GMT -5
I don't have an R2, so I can't speak from R2 experience, but the human brain is a powerful tool if you allow it to work. Often times our brains are over or under working and that prevents us from reaching our full potential.
If you don't want any more kung fu teaching, just skip the rest of this, but Kung Fu is based on some parts of Buddhism which also influences the Jedi order...so it's kind of relevant.
Have you ever noticed that you get some of your best ideas late at night, when you are just about to fall asleep? This is the optimal level of brain activity. Before you lay down, you are concerned with, "what time it? When do I go to work? Did I do ALL my homework? What am I going to eat tomorrow?" But once the brain does not have to worry about these things; it is free to roam your subconscious answering questions (frankly) you are not intelligent enough to answer consciously.
Similarly, when you first wake up, your body does not want to get up , so your brain is forced to deal with moving you to the shower. But once in the shower, the body and mind relax so that you may free your mind to once again voyage to the subconscious to solve a riddle, write a poem, or do something you would not have done consciously.
The same can be said for R2, if you free your mind (by not concerning yourself with anything), you should increase your odds of success. Granted, you will probably not be able to open your subconscious enough to get a 4 every time, but you should do better.
Long live the Empire (sorry, couldn't help it), -Radar
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Post by Phoenix on Oct 23, 2005 15:57:33 GMT -5
I prefer to go 'Please be 4! Please be 4! Please be 4!'
BUT out of the several times I've done that chant it's only worked once so I can't say it's very effective or changes the probabilities at all. ;D ;D
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