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Post by templarnight on Feb 3, 2010 20:04:16 GMT -5
I still play attacktix with my friends probably twice a week and we had a situation come up that cause a lot of arguing. With a unit that has multiple attacks ((Jaba the Hutt, or a destroyer droid)) does the unit finish shooting all there attacks before finishing specials or is each dead units special checked after each shot? The dispute came when Wolverine killed the Gold pad Vader. Wolverine's ability allows him 6 ticks and another attack, and Vaders ability allows a free move and attack for all empire pieces, but who goes first? Is Wolverine allowed to take is six ticks and get one last kill, or does Vaders empire pieces get to wipe Wolverine off the board before he gets a change to use his special? This would also effect us with Wolverine killing players that stand back up if white. We have spend weeks online looking for an official answer, but Wolverines special seems to have come around after the official rules were written and we need to put this argument to rest. Thanks for the help
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Post by Radar on Feb 4, 2010 12:13:14 GMT -5
My understanding is that when a special is activated, it is to be resolved immediately.
...any other thoughts?
(without getting too personal, what state do you live in? [it's fine if you prefer not to state] It is rare to find an adult to still plays Attacktix. You might find some competition on the boards here.)
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Post by templarnight on Feb 4, 2010 18:12:21 GMT -5
but what about figures with multiple attacks such as the destroyer droids or juba the hutt? are they not allowed to finish there attacks befor specials take effect? granted this whole thing with my group is revolving around wolverine. the two scenarios that made it come to a head were involving wolverine killing a Leader that stands up if white. If specials go befor his ability, then he can simply attack the same figure again, several times if needed until it is not white. Or it works against wolverine when attacking a Vader that allows all empire to move and attack, does wolerine get to do his 6tix and attack befor the empire gets to move and wipe him out?
((I'm 27, playing in Rapid City South Dakota with a group of around 6 people my age, 5 high or so high schoolers, and between 2-3 middle schoolers, but normally only 6 on the table at a time. our field is only 4x8, so it gets a bit crowded if you add more people))
and I took some pic, but I don't know how to put them in
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Post by Radar on Feb 4, 2010 19:20:34 GMT -5
You know, that is a good question. Because it also raises the question if two shots can be fired at once.
...ultimately the rules we came up with are not Hasbro sanctioned. I'm pretty sure some of the people involved in making the Joe Attacktix rule set have varying degrees of ties to Hasbro, but until Hasbro releases a more encompassing set of rules, there aren't any totally solid rules.
Furthermore, any set of rules are only as good as the respect that the individual has for the organization that made the rules. So, unless your college, high school, and middle school friends all respect this web forum as an authority on the matter, ...it's just our opinion.
Which is why we always encourage players to develop house rules, although I understand that sometimes people disagree. Unfortunately, there is no Hasbro sanctioned authoritative body that set down a rule book.
...I remember the first time I met Brian Wilk, (see link in signature) It was for the second San Diego Comic Con tournament. I asked him what to do in a tie game. He assured me that there could not be a tie game. I posed to him a scenario about Yoda and 2x R2-D2's (that would result in both players having a droid that could not attack the other one). He sat quiet for a moment and made something up on the spot.
If you group is willing to listen to me, I say "Specials get activated immediately", if they respect the authority of Joe Attacktix,...then there is a whole lot of questions and answers and the makings of a rulebook in here somewhere, if they want to know what Hasbro has to say about it, ...I was informed that it would be at least 2 years before a relaunch.
Maybe keeping in the spirit of Attacktix, you could determine each time this scenario come up that you will flip a coin to decide. It would make each time random, exciting, and everyone would feel that their opinion was valued.
Best of luck, and thanks for bringing a little life to the site.
-R
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Post by ionicdesign on Feb 4, 2010 19:22:47 GMT -5
Interesting scenario. I'm not we've ever had that happen, nor did the rules committee really touch on that.
I'll have to think about it.
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Post by templarnight on Feb 4, 2010 19:24:39 GMT -5
the ruling on the field was that wolverine got to finish his final 6 tix and attack befor we was wiped off the map the the surrounding empire. I wasn't even playing, they called me to resolve the issue, but one of the players still argues it with me to this day. very annoying, so I'm hear looking for some back up on my call
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Post by Yaggleberry Finn on Feb 5, 2010 9:43:49 GMT -5
I would go with Radar here - Special Powers have priority over everything else. If that's established, then the person controlling Wolverine would simply have to keep in mind that knocking out certain Leaders carries more risk than others.
I think the coin flip is interesting (I immediately thought of the Pokemon TCG) but feels a bit out of place in the world of Attacktix. I like the relatively few number of "unknowns" in Attacktix which make it more of a game of skill than of chance.
Bottom line: make a house rule that everyone can accept and play by, even if it wasn't the one they preferred. There will inevitably be other situations that require house rules - and some house rules that directly violate the established Hasbro rules actually make the game more fun to play! You've already had to come up with some variation of the rules since you're playing with six people at once.
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Post by templarnight on Feb 5, 2010 16:39:57 GMT -5
my biggest problem with that is that if using a piece that has multiple attacks ((jaba the hutt, or destroyer droids)), would I want to shoot as quickly as possible to detour any interference from specials, or does this mean that I have to shoot the first shot wait for the special to be checked then fire my next shot? because if so that greatly reduces the effectiveness of them and would tend to favor the defensive players over the attackers. ((with multiple teams on the field at one time people tend to hide and wait for the other teams to kill each other off be for getting in the battle, very annoying. So I tend to lean towards helping the attackers.)) I guess If there is no official ruling I'll just have to make it a "house rule" take it or leave it.
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Post by Yaggleberry Finn on Feb 5, 2010 21:36:12 GMT -5
Yep - I would say you shoot one, check the Special Power, resolve it, then shoot again. It does take away a small advantage, but nothing earth shattering.
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Post by templarnight on Feb 9, 2010 18:21:57 GMT -5
So how much weight should "house rules" have? There are several rules that I have made up/changed to make our large scale games easier and right now we have 2 different places we play at and we have a set of rules for my place, and a rules we use at there place. ((example-at my place figures finish there attacks, and their place, specials take priority -thanks you you guys)) I don't really like picking and choosing what rules to follow, but it's got to be all or nothing. So do you use house rules to enhance the game due to its size but risk disagreements, or do you play by the book to avoid arguments?
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Post by Radar on Feb 10, 2010 12:25:54 GMT -5
I like house rules for couple reasons. First, it settles disagreements, and it also adds some variety to the game.
Besides, who am I to go into someones house and tell them they are playing a game wrong. As long as they are having fun, they are doing it right.
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