|
Post by sfx5000 on Nov 9, 2009 8:32:30 GMT -5
A good Bounty Hunter could be 1. Aurra Sing from Boba Fett: Maze of deception 2. Durge 3. Cad Bane [/img][/quote] While these are all great characters and would make cool figures one of the themes of what we are trying to do here is create figures that people at home can easly make by swapping pieces of pre-existing figures. To make the characters you suggest would involve a great deal of custom sculpting, etc.
|
|
|
Post by sfx5000 on Nov 9, 2009 11:26:34 GMT -5
How about this...everybody that wants to, may come up with ONE figure they want to make and if it gets at least 3 *member votes "for" and less than 2 moderator votes "against" (to help prevent figures that are way too powerful) then it becomes a figure in our Joe Attacktix Series 1. (!!!) Figures must have a base size, power and percentage already in use, so a easy swap is capable. Name, class, and group, and point value can be changed with a front sticker. *Members must have Positive Karma and have been a member since before Nov 2009. How does that sound? I like it. I'm going to start a new thread. In addition to the voting we can also have discussions and brain storming sessions to work on figures. If someone suggests a figure but they don't get enough votes because the initial design is "too powerful" or just doesn't work out we can all pitch in and perhaps attempt a re-design.
|
|
|
Post by sfx5000 on Nov 9, 2009 14:03:07 GMT -5
|
|
|
Post by buttersstotch on Nov 9, 2009 17:57:33 GMT -5
Fair amount of posts in the time I've been away.
I'll try to explain a little bit. For my example I'll use the At-At Driver and the striker Qui-Gon.
For Shooters such as the At-At Driver the *smart* idea is as you stated to snatch a base and gun from another figure, because casting guns, would likely be anti-cost effective since the higher quality resin would raise cost too much. It would have to be determined, should figures be fully possible, or only the movement needed for Play. Like say a At-At driver, he has articulation at the waist, both shoulders and head. In gameplay the only used points are waist and the gun arm. Of course less articulation means more solid, and easier to make, but less accurate.
On strikers, It'd likely be easy for me to just cast Qui-gon's head and mail it to those that wanted to pop the head on their pre-existing figure. The Gamguard, could maybe be done, but would be unlikely, since well for one I dont have him.
There is lots of possibilities of stuff to happen with this.
|
|
|
Post by sfx5000 on Nov 9, 2009 18:15:06 GMT -5
I was also thinking about strikers & the fact that it would be a pain in the butt for you to actually build them completely.
Attacktix figures basically have 6 parts (excluding guns, bases, etc.) 1. head 2. front of torso 3. back of torso 4. left arm 5. right arm 6. legs.
I'm working on a recipe for a Luke Skywalker Episode VI Jedi Striker. Instead of you molding, casting, taking a striker mechanism from an existing figure, reassembling the new Luke Skywalker and then sending it to me perhaps you could just produce the 6 basic parts (in some cases the legs won't even be necessary) and ship them unassembled like a model kit. It would then be up to me to find a striking mechanism, assemble the figure & then paint it. Similarly, like you mentioned with Qui-Gon, some figures would only require a new head, set of arms, etc., etc.
|
|