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Post by Yaggleberry Finn on Sept 15, 2009 18:14:46 GMT -5
Simple: You are building a 100 point team. It must consist of one of each point value - 10, 20, 30 and 40. No class (Leader, Warrior, Trooper, etc) may be used more than once. As of now I am not suggesting any rules on factions. 50 points of backups may be included. Within the backups, no point value or class may be repeated, although they may repeat from your original 100 point team. (Unless it would be more challenging -and fun- to not even allow a repeated class there.)
What do you think is the best team and why?
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Post by greyelephant on Sept 15, 2009 19:19:12 GMT -5
Simple: You are building a 100 point team. It must consist of one of each point value - 10, 20, 30 and 40. No class (Leader, Warrior, Trooper, etc) may be used more than once. As of now I am not suggesting any rules on factions. 50 points of backups may be included. Within the backups, no point value or class may be repeated, although they may repeat from your original 100 point team. (Unless it would be more challenging -and fun- to not even allow a repeated class there.) What do you think is the best team and why? Oh, man! Do you know how long it's been since I've thought about squad building? 100 points can go awfully fast. Here's a shot! S4 Vader #11 - 40pts S3 Luke Skywalker #21 - 30pts S4 Han Solo #20 - 20pts S3 Rebel Trooper #4 - 10pts That's a Leader, Specialists, Warrior, and a Trooper Vader stands back up as long as you've got another figure in play. Luke stands back up as long as you've got a rebel in play. Han stands back up as long as you've got a warrior in play. Rebel Trooper gives a free move and attack for one of your rebel figures. That's what I come up with off of the top of my head. Good team, with synergy. Problem is that it's like dominoes, once you get one out of the picture, the rest should follow. That's the trick though, will it be white and recover? Ahhhh, now there's no guarantee is there? I know I could still do lot's better if I really thought hard enough.
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Post by Yaggleberry Finn on Sept 17, 2009 9:58:04 GMT -5
No other takers out there?
For an off the top of your head team, I think that's pretty good. Those Recovers can really shine in a game of only four figures. In a format like this, I'd really expect to see 4-11 Vader show up often. That in itself might make we want to include Grand Moff Tarkin, who I think is a steal at 20 points. I also like the 20 point Striker Grievous to take out Warriors, though, and would probably lean that way instead since I can't have both.
But if I go that route and take Striker Grievous, I can't take 4-11 Vader since they're both Leaders.
Now that I give it a little more thought, I think I'm going about it wrong. There just aren't very many 40 pointers out there, and even fewer that are viable in competitive play. In fact, I only think these three are really feasible:
4-11 Vader (Recover: Any, 61%) --> Leader T1-13 Super Optimus Prime (Transform: Truck, 31%) --> Leader M1-21 Green Goblin (Capture: Attacker, 38%) --> Leader
So your teambuilding options start to thin out pretty quickly. I'm not against the Marvel options there, although I doubt Transformers could really last long with their lack of strikers.
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Post by greyelephant on Sept 17, 2009 14:47:12 GMT -5
No other takers out there? For an off the top of your head team, I think that's pretty good. Those Recovers can really shine in a game of only four figures. In a format like this, I'd really expect to see 4-11 Vader show up often. That in itself might make we want to include Grand Moff Tarkin, who I think is a steal at 20 points. I also like the 20 point Striker Grievous to take out Warriors, though, and would probably lean that way instead since I can't have both. But if I go that route and take Striker Grievous, I can't take 4-11 Vader since they're both Leaders. Now that I give it a little more thought, I think I'm going about it wrong. There just aren't very many 40 pointers out there, and even fewer that are viable in competitive play. In fact, I only think these three are really feasible: 4-11 Vader (Recover: Any, 61%) --> Leader T1-13 Super Optimus Prime (Transform: Truck, 31%) --> Leader M1-21 Green Goblin (Capture: Attacker, 38%) --> Leader So your teambuilding options start to thin out pretty quickly. I'm not against the Marvel options there, although I doubt Transformers could really last long with their lack of strikers. Never underestimate the power of S2 Megatron. The guy is a beast. Combine him with Scorponok and you've got a great chance. Megatron - 40pts - Leader Scorponok - 30pts - Captain Scourge - 20pts - Specialist Decepticlone (white one from starter) - 10pts - Trooper Back ups (that is if you can have more troopers in backups) X5 Insecticons I think that team can do some damage.
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Post by Yaggleberry Finn on Sept 18, 2009 10:00:41 GMT -5
I did miss S2 Megatron in my scan of 40 pointers, but I might remove him from the discussion anyway since he's so hard to own. The average player wouldn't have him as an option.
I agree that Scorponok is a powerhouse, although his 10 speed is an unfortunate limitation. But Scourge? Really? I understand he's a rare striker for Transformers, but he may never even get in an attack. The small base makes him way too easy to bring down and his 8 speed is a joke.
Here's an attempt at a Marvel team:
40 - Green Goblin - Leader (Capture: Attacker, requires Warrior in play) 30 - Doctor Octopus - Captain (S2 Starter) (Attackback: Warrior) 20 - Shooter Venom - Warrior (Vanquish) 10 - Electro - Specialist (Rally: Sinister Syndicate)
Hmm, I actually really like this team. If you don't like going light on strikers you could pull Electro for Elektra, although you lose the synergy of Electro's Rally for all three of your other figures. This team still has a powerful striker in Doc Ock (yes, he's just as hard to get as S2 Megatron, but you could at least proxy him much easier) but has some powerhouse launchers to pick off figures in the early game. Goblin is an animal, and Shooter Venom is possibly the best figure in all of the Marvel tix. Another option is to pull the Shooter Venom for Sabretooth, another great Marvel fig. Both are Warriors and support Goblin's Capture, either would benefit from Doc Ock's Attackback.
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rebel122
10 Point Trooper
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Posts: 39
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Post by rebel122 on Oct 1, 2009 20:21:15 GMT -5
Alright, here goes at an autobot team:
40 - Hot Shot - Warrior 30 - Super O.P. (Truck) - Leader 20 - Rodimus - Captian 10 - Minicon - Trooper
Back-Ups 40 - Gold Super O.P. - Leader 10 - Minicon - Trooper
They definitely aren't the best team here, but they aren't really bad are they? Hot Shot can return an autobot, Rodimus and S.O.P. Truck can bring in support from the back ups, and Minicon just might give you an extra attack if your lucky.
You might be able to put in Skyblast jet form instead of rodimus, but you can't benifit from his ability because of back up limit. Another substitution might be using Omnicons instead of Minicons, but since there are so few figures on this team, you might not be able to benifit from his ability as much as you would on a larger team.
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