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Post by LarimusPrime on Jun 13, 2009 23:12:44 GMT -5
I'm been thinking about things for version 2.0 of tixquest.
AP (action points)- used to move, attack, or use certain actions. A team's AP will be equal to 2+the number of figures in the group. Leaders will now add bonus AP as their class benefit.
Weapons: Small gun Pistol-starter gun Revolver- not considered unloaded until six shots fired, but reload will take an entire turn to do. Machine gun- can fire up to 6 shot with one attack, but takes entire turn to reload. Magnum- higher critical damage.
Medium guns: Rifle-starter gun Shot gun- higher critical damage Sniper rifle- higher nick damage assault rifle- Fire multiple shots before needs reloaded. Flame thrower- Capable of burning targets.
Large Gun Bazooka- starter gun Grenade Launcher- Can damage units that target makes contact with. Gas Grenade- Poison target. RPG- Higher critical damage. BFG- higher nick damage.
Barehand: Knuckes- starter weapon. Love/Hate- more Critical Damage. Cat Claws- higher nick damage. Guantlet- Take less damage. Taser- Stun target. Premium Heart- Damage multiple targets.
Weapon strikers: Dagger/mace- starter weapons. Long sword- Higher critical damage. Broad sword- higher nick damage. Lightsaber- Ignore armor or defense bonus. Buster Sword- Take less damage. Dragonfang- Can burn target. Starsaber- Bonus to speed. Ultima Weapon- Attack bonus equal to current health/3 round down.
bet this makes defender and the others cring ;-)
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