AWOL
40 Point Warrior
Warning: Kissing Chihuahua On Head Causes Sporadic Pooping, Urination, and Biting
Posts: 820
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Post by AWOL on Feb 23, 2009 17:47:57 GMT -5
After a little bit of preliminary testing with the power ups, I'm finding that the use of these power ups can make some figures extremely powerful. This has led me to come up with a rule that will allow figures to actually lose power ups.
I'm going to say that if any figure is struck by either a stray or intentional attack, but is not knocked over, it must, if it has any, lose a power up of the attacker's choice. However, if a figure is knocked over but, with the use of a power up (say with the Brown Dodge power up abovementioned), is stood back up and remains in play, the figure would not have to lose a power up as it never received a "glancing blow." A figure loses a power up only when an attack strikes the figure but does not knock it over.
With this rule, all those attacks that don't defeat a figure but just glance off would amount to something in the least, and it allows the possibility that a figure may, indeed, lose its power ups. It simulates "weakening" a very powerful figure in the event that an attack hits it but doesn't knock it over.
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Post by ionicdesign on Feb 24, 2009 19:46:54 GMT -5
Sounds like a fun idea. You'll have to let us know how it works.
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Post by greyelephant on Feb 24, 2009 20:30:36 GMT -5
Yes, indeed. I really like where you're going with this idea. To bad Hasbro could'nt have incorporated this.
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AWOL
40 Point Warrior
Warning: Kissing Chihuahua On Head Causes Sporadic Pooping, Urination, and Biting
Posts: 820
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Post by AWOL on Feb 26, 2009 11:17:33 GMT -5
Another idea for using Power Ups, if you're not comfortable with scattering a number of them on the battlefield to be used by any figure that picks them up, is to have only certain figures start the game with a power up, preferably one that is inherent to the figure's actual abilities. For instance, you could opt to have your Destroyer Droids automatically start the game with one Shield Power Up. Or for any superhero with fast reflexes/movement, you could have them start the game with the Movement Power Up or possibly one Attack Power Up. Inherent Power Ups, however, would have to be outlined prior to the game, preferably before anyone even puts their teams together. I'll start to look at all the figures individually and determine whether or not they could possibly start with a power up. Average non-unique figures probably will not even have the capacity to start out with a power up, since these guys represent the average Joe on the field. But I can see where some figures could start out with a power up, like the Destroyer Droid (who in fact had shields in the movies, and these shields indeed made them quite formidable to even Jedi). Also, starting the game with power ups should cost maybe 5 points for each power up that is applied to a figure, that way by powering up some figures, you might be eliminating a potential figure or figures from your team altogether.
Again, I'll start to look at the figures individually and I'll begin comprising a list of the those figures who could start out with a power up. That way, there will be an "Official" list. My only problem with the Marvel figures is I don't know a lot of them and haven't the faintest idea what their powers were all about - I was never into comic books or anything like that.
Inherent Power Ups is, again, just a suggestion. If you're going to just scatter power ups throughout a battle field for use by anyone, then I'd probably recommend against using any Inherent Power UP rules. Beginner players should probably just scatter power ups on the battle field and have them accessible to any figure in play.
One argument against adopting any sort of Inherent Power Up rules, or even any power up rules, would be that the figures made by Hasbro already have something of inherent abilities embedded in the special ability once the figure is defeated. But that's the thing, "once the figure is defeated." I want a system in place that allows for figures to develop and transform throughout the course of game without the figures having to be defeated all the time. I like the idea of figures being "rewarded," or in other words "made stronger somehow" by good strategic playing and conquering the battlefield. I like the idea that players may take extra risks to obtain certain points of the battlefield, rather than just stand back and barrage each other with artillery attacks until the strikers get into range to clean up the mess.
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