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Post by ionicdesign on Sept 19, 2008 10:44:12 GMT -5
I think we fidget with the Republic next. Or Sith would be good too.
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Ig-88
20 Point Trooper
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Posts: 88
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Post by Ig-88 on Sept 19, 2008 15:22:57 GMT -5
I thinks we should really help the separatists.
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Post by greyelephant on Sept 19, 2008 16:06:02 GMT -5
Seperatist and Republic are great canadates. Or just combine the two. ;D
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Post by ionicdesign on Sept 19, 2008 17:31:39 GMT -5
Seperatist and Republic are great canadates. Or just combine the two. ;D Meaning approach them at the same time? As they were separate warring factions I'm not sure them being on the same team works Now droid army being combined with the Separatists makes total sense to me, but that is another issue altogether (why did we have both in the first place?).
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Post by greyelephant on Sept 19, 2008 17:49:32 GMT -5
To confuse the crap outta us. LOL! Make ALL clones into Republic. Then take all the others and put them with Droid Army. Nute Gunray, Nemoidian Guards, ect... all become Droid Army. The rest become Republic.
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Post by ionicdesign on Sept 19, 2008 19:24:28 GMT -5
To confuse the crap outta us. LOL! Make ALL clones into Republic. Then take all the others and put them with Droid Army. Nute Gunray, Nemoidian Guards, ect... all become Droid Army. The rest become Republic. Ok yeah that works, I believe there was a thread or two asking why on earth there are separatist clones (I'm not sure that was ever satisfactorily answered either).
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Ig-88
20 Point Trooper
????#??? ??????????? ?
Posts: 88
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Post by Ig-88 on Sept 20, 2008 14:13:03 GMT -5
you know, instead of putting all the seperatists to the droid army split them all apart (ie: palpatine goes to the sith)
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Post by greyelephant on Sept 20, 2008 14:30:17 GMT -5
Posted by Ig-88 on Today at 3:13pm you know, instead of putting all the seperatists to the droid army split them all apart (ie: palpatine goes to the sith) |
Yes, eliminating Separatists all together is the best plan of action IMO. Alright! I've done some play testing. Here's my feelings on a few things. Jawas - A little too strong now. Swarm combined with attackback plus free attacks per round makes them some strong buggers. I must say though, they were a blast to play with now. I would actually consider using them competitively. Some thoughts on how to fix this power surge. Het Nkik needs to only allow Jawa Scavengers to shoot back if white. This works well seems how he also is the one allowing the Jawa Scavenger to come into play from back-ups via swarm. Jawa Scavenger should only return up to 2 Jawa Scavengers or 2 Tusken Raiders. Jawa Crew Chief worked well. Wookies. Tarfful still isn't very good. He just never comes up white. Wookiee Spy needs a change in his special. Let's face it, right now we only have one leader and he's not very good. So when he's gone, this special isn't so special after all. We only got to use his effect one time. Wookiee Captain worked WONDERFULLY! He came up white 3 times! Tons of fun to play with. Wookiee Chieftain never came up white, but I still say he's good. Wookiee Scouts were fine. Didn't play with the Wookiee Commando - Vengeance. So no feedback here. Let me know what you guys find out. ;D
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Post by greyelephant on Sept 20, 2008 20:20:01 GMT -5
Okay.
We've played another game with the Wookiees vs the Jawas. Wookies won in a land slide. However, that's playing multiple Chewbaccas and Wookiee Scouts. So no real big surprise there.
However here are my thoughts to make it so we will play with Tarfful and the Wookiee Spy.
Leave Tarfful with Wookiee Rage but combine it with this idea we had.
1. Tarfful SW1-29 (Leader) 30 pts (Striker claw) Recover - Wookie in play (31%) Add an effect like pole-dancing spidey. If your team consists of all Wookiees and Tarfful is in play, you get an additional attack on your turn.
That would make him playable. At 31% recover, you're not going to have him white very often. Lucky if even 1 time per game. I played with him and he wasn't white not even once after 3 times!
The Spy I feel needs only one more thing to make him a bit more playable and that's more speed.
Bump his speed to 10 and that makes it so that he can actually use his effect. Otherwise he's never going to get played with.
Those are my two cents on both factions and what I feel needs to be done to fix whatever glitches I found. Please post yours as well. ;D
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Post by TheBig HairyTruth IsOutThere on Sept 21, 2008 10:56:34 GMT -5
Wookiees: I need more incentive to play with Tarfful and the Spy together. At 30 points each and the need to protect Tarfful for his effect... I don't think the specials are lining up really well. I could put in a Chewie and a Scout for the price of one of these. Jawas: LOVE LOVE LOVE Swarm!! I'm not sure if they are still too powerful. Their specials seem powerful, then you try to shoot with a short figure who has a small bullet and a weak spring, well, it's not very effective. We'll just need to play with them some more. I will be updating the first page with our Jawa changes. Though they will probably change again. Doing away with Separatists altogether sounds like a good plan to me.
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Post by greyelephant on Sept 21, 2008 18:51:59 GMT -5
Gentelmen, it's important to play test before we move on. Please give some feedback other than what I've left already. We have to make sure what we've already done is actually working.
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Post by attacktixman on Sept 23, 2008 22:35:06 GMT -5
Hey, Folks, I'll have to sit out the next round or two, sorry.
If I can play test the Walking Carpets and Sand Fleas; I'll post up.
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Post by greyelephant on Sept 24, 2008 17:31:43 GMT -5
No problem A.M., we'll be here when you get back. No one else is going to play test?
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Post by Yaggleberry Finn on Sept 25, 2008 15:27:26 GMT -5
Don't have any wookiees or jawas.
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Post by Yaggleberry Finn on Sept 30, 2008 18:53:52 GMT -5
This isn't looking so good. Did everyone else lose internet access?
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