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Post by YodaBreaker on Jun 13, 2005 18:53:12 GMT -5
I can think of at least two possibilities:
a) The two attacks per turn rule is ignored, b) The opponent stacks his/her figures in such a way as to facilitate Attacktix Dominoes. Stupid but possible.
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Post by generallygrievous on Jun 15, 2005 13:43:54 GMT -5
I picked strikers because I was just playing with armor Vader and wow, he's gonna kill a lot of people!
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Post by YodaBreaker on Jun 15, 2005 13:49:34 GMT -5
Yeah, it's almost like he could wipe out any Jedi remaining in the galaxy. Oh, wait...
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Lonestar
30 Point Warrior
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Post by Lonestar on Jun 15, 2005 16:17:47 GMT -5
Yoda Breaker,
I have a question from several of your posts.
Most of your tactix involve troops interwoven and in multiple lines, layers, or clusters.
How do you begin the game. Do you start in these lines or clusters or move them into this possition over the first couple turns?
We always start off on a single line (about 2 inches from the edge).
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Post by YodaBreaker on Jun 15, 2005 16:46:06 GMT -5
I've played both ways (and I know that the lineup is Hasbro's official rule), but I prefer allowing figures to start out as bunched up as I'd make them on my first turn. I then make the first line of figures start about 2 inches from the edge of the table. I've found that this minimizes the glaring unfairness that comes from getting initiative and being able to make perhaps 20 moves before your opponent has a chance to make any. Or at least, so I and the people I've played against seem to think.
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Lonestar
30 Point Warrior
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Post by Lonestar on Jun 16, 2005 12:28:12 GMT -5
Thanks for clearing that up! I kind of thought maybe you were doing something like that based on the intricacies of some of your formations, but want to be sure I wasn't misinterpreting.
Sounds great though. Make the rules and game play to suite your personal preferences and playing style.
We have been playing a lot of 300+ point games with only 4-5 moves per turn while still only being able to attack with 2.
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Post by YodaBreaker on Jun 16, 2005 15:42:17 GMT -5
Thanks for clearing that up! I kind of thought maybe you were doing something like that based on the intricacies of some of your formations, but want to be sure I wasn't misinterpreting. Yeah, though if I'm playing a line game, I'll just move all of my figures into those formations on my first turn. I make sure to space them so that such formations may be created Ah, sweet house rules I hope that the eventual issuance of tournament rules doesn't detract from the creativity of house rules, though. Now that's an interesting mod; for me, it'd basically mean that only my striker group would move. My wife has only enjoyed larger point games if we can attack more than twice on a turn. Otherwise, because we're so good at grouping figures,
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Lonestar
30 Point Warrior
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Post by Lonestar on Jun 16, 2005 16:54:13 GMT -5
Thats Generally what I end up doing, but it REALLY exposes your backline shooters like Palpy or Grievous to a table knock off shot. It can create an interesting dynamic to the game.
My Son seems to like the HUGE Marathon games that last and come down to 1 or 2 against each other in the end. It was cool the other day we played with close to 400 points a piece and it came down to two of my clones versus his last clone. That was kind of a fun epic battle that came down to a couple of little 10 point troopers.
I agree with you about not letting official rules to carry so much weight that it stiffles creativity.
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Post by Radar on Aug 7, 2005 16:52:45 GMT -5
If the tables big enough you can shoot them all down before they get near you...not like the table at comic con 2005. To be beaten by a 13 year old...so sad. -Radar
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Post by jedimendes on Aug 8, 2005 9:30:20 GMT -5
If the tables big enough you can shoot them all down before they get near you...not like the table at comic con 2005. To be beaten by a 13 year old...so sad. -Radar Im 12 and Im deadly on a attacktix field
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Post by JediSmack on Oct 12, 2005 17:01:33 GMT -5
I assume that a lightsaber attack will successfully kill the target close to 100% of the time. However, if you have any skill, at the point-blank range which a striker attack requires, a large missle or a force blast is also going to be extremely lethal. So I would rank large missles and force blasts above striker attacks, because they enable attacks from a distance, and thereby increase your defensive capability. Small missles, on the other hand, are not reliable attack weapons, even at close range, and so I would rank these types of shooters significantly below strikers.
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Post by redemptionrocks on Oct 12, 2005 21:10:03 GMT -5
striker=top *formations cant stand* fb Lm sm bpd=bottom
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Post by webhead817 on Oct 13, 2005 9:53:13 GMT -5
Striker, mostly because of the figures that could or are both (like Obi, Chewbacca, etc.), I always seem to prefer the Striker figure.
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Post by bigevil on May 8, 2006 17:29:37 GMT -5
It's a tossup, but I'm leaning toward shooters. Strikers afterall are more likely to knock down a figure, they have more mass and thus a greater force (no pun intended) with their attack. Shooters however, can attack from a distance, and become they have a larger velocity, they too can likely knock a figure down. It's like comparing a bullet to a kick by Bruce Lee. The reason shooters have the edge is not so much thier attacks in itself. but the fact that sense they can attack from a distance, they are less likely to be attacked themselves. But I'm bias towards strikers because I immagine in my head shooting a launcher only for it to shake a little but not drop, where as a striker hits and it will always drop. Especialy bigger figurines.
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vadersfist
20 Point Captain
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Post by vadersfist on May 8, 2006 18:45:14 GMT -5
In the words of Han Solo, "Nothing better than a blaster at yer side." ( forget lightsabers!)
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