50sithlords
30 Point Warrior
You don't know the power of the dark side!
Posts: 775
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Post by 50sithlords on Jan 20, 2006 11:10:58 GMT -5
The attacktix bowling actually works pretty well with the Gunship too. If you "fly" the Gunship over a group of enemies and let go of the base, the base goes crashing into the "pins".
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Post by TheSithLord on Jan 28, 2006 23:29:06 GMT -5
Any one got any good rules for a Battlefront type game with capturing command posts and respawning/tickets
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Post by beastmodez on Jan 29, 2006 10:08:54 GMT -5
does anyone have some good solid rules for attacktix football
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jaws
30 Point Captain
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Posts: 209
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Post by jaws on Jan 29, 2006 12:58:12 GMT -5
Copes and I played this a while ago. Our rules were pretty easy. Your team is 11 strikers and 2 force pushers.
Offense- 10 Strikers 1 Force pusher. Force pusher is QB. You move the strikers out and try to hit one of them with the force push.
Deffense- 11 Strikers. Try to sack the QB and cover the WRs
Kicking-10 Strikers 1 Force pusher . Force pusher shoots for the kick. Has to be a different force pusher than the QB.
Example play- The Offensive person declares how many wide outs he will have on the play. (probably around 0-5) Then sets their figures up. They move their figures. The defense moves their figures. Then the offense can move all their wide recievers. The defense then can move one less figure than the offense moved. (ex offense has 6 wide outs, so the defense gets to move 5 figures). Then the QB shoots the force push. Whoever it hits first has caught it. The the opposing team gets to try and tackle him by striking him. Then the play is dead and where the figure is down is where the line of scrimmage is. Unless the figure doesn't fall, then the turns switch off for moving figures.
You can run it, but it is not a good idea because you will be hit down by one of the defenders soon.
On kickoffs, one the ball hits someone on the opposing team, then that figure gets to move its full amount of ticks, then it is down.
This is all very confusing, but it is the best that i can explain it. Maybe Copes can explain it better later.
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awesomejedi
40 Point Warrior
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Posts: 807
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Post by awesomejedi on Jan 29, 2006 13:05:19 GMT -5
Of course the MVP is # 16 Vader every time.
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jaws
30 Point Captain
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Posts: 209
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Post by jaws on Jan 29, 2006 14:35:35 GMT -5
Unless you cover him well.
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awesomejedi
40 Point Warrior
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Posts: 807
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Post by awesomejedi on Jan 29, 2006 15:59:18 GMT -5
He's also good on defense.
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greevy
30 Point Warrior
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Posts: 521
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Post by greevy on Jun 14, 2006 13:58:53 GMT -5
THE LONGEST TWO PERSON TOURNEY EVER RULES Whenever I'm really bored and have a lot of time on my hands me and my sister get out the box o' tactix and make up a makeshift playing field out of board game covers. We then each pick three random guys and do battle, once the match is over any defeated attacktix go in their player's defeated pile and the ones left alive get stood up behind whoever played them. Then we do it again picking three more figures at random out of the box each. We repeat the process until we've used everyone then depending on how we feel we either count up our survivng figures and whoever has the most wins or we take all our surviving figures and make a huge playing feild and battle for the win. Back-ups are any figure in the box and 'defeated figures' are any figure in your defeated pile (not nessaserily from that game.) It's cool because since you pick at random not only do you get to use figures you normaly won't (for me it's neimodians, force blasters, and clones) and the matches go from intense brawls between Armored Vader, Mace Force Blaster, and Grievous V. Luke Skywalker, Palpetine, and Tarfull... to the most one sided battles you've ever seen (my sister once got Tarfull, Palpitine, and Armored Vader... I got three clones). The more figures you have the longer the game lasts... normally it lasts an hour or two for me but it could take concievably longer for those with every single figure.
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