|
Post by webhead817 on Aug 19, 2005 9:34:48 GMT -5
I had an idea I wanted to float out there to everyone...the rules state that all of your figs should start lined up single file on your side, yet this allows for little in the way of strategic deployment to start the game, allowing skilled shooters to take out one or two figures before you even get started. It has been suggested that figure placement at the beginning of the game be changed to allow for formations, but what if instead of that, the first round of play was for deployment only, where only moves and no attacks take place. This would preserve the "start all in a line" rule, but allow both sides to strategically place figures before the fighting started in earnest.
Thoughts?
|
|
|
Post by sfx5000 on Aug 19, 2005 10:09:26 GMT -5
That's how it works in Heroclix. It's called first turn immunity.
Heck, if that floats your boat, go for it. House rules rule.
Myself, I try to stick to the set-up (as bare as it is) that Hasbro gave us. If they make changes with their toruney rules than so will I.
|
|
|
Post by sfx5000 on Aug 19, 2005 11:26:31 GMT -5
waaaaaaaaaait a second.... who am I to be telling you about Heroclix? Aren't you Mr. Heroclix?
|
|
|
Post by Radar on Aug 19, 2005 12:45:01 GMT -5
That's a really good idea. It would seem though on a small table it would make strikers even more deadly. -Radar
|
|
|
Post by Yaggleberry Finn on Aug 19, 2005 13:18:23 GMT -5
That's a really good idea. It would seem though on a small table it would make strikers even more deadly. -Radar I was thinking that same thing. If you put your starting lines farther than 3 feet apart, you could compensate for that. Of course, then all you're really doing is allowing formations before the first turn, and you might as well just allow each player to make their formations and put them on the starting line.
|
|
|
Post by webhead817 on Aug 19, 2005 13:49:12 GMT -5
waaaaaaaaaait a second.... who am I to be telling you about Heroclix? Aren't you Mr. Heroclix?
|
|
|
Post by webhead817 on Aug 19, 2005 14:14:02 GMT -5
I was thinking that same thing. If you put your starting lines farther than 3 feet apart, you could compensate for that. Of course, then all you're really doing is allowing formations before the first turn, and you might as well just allow each player to make their formations and put them on the starting line. It seems like one or the other would be nice, either allow formations at the starting line, or allow a turn to form up before attacks...
|
|
|
Post by sfx5000 on Aug 19, 2005 14:32:18 GMT -5
This is also where Battle Cases come in handy. Stack 2 or 3 up in some jaunty manner in the middle of the field and the first shot from the starting line is nullified.
|
|
|
Post by YodaBreaker on Aug 19, 2005 16:42:30 GMT -5
We've had a similar discussion in this thread. However, I friggin' love the first-move-no-shoot rule. I hope Hasbro adopts this as an official rule a lot a lot a lot. If nothing else, it's a great way of maintaining (but getting around) the "start in formation" rule.
|
|
|
Post by Joe Manzo on Aug 19, 2005 18:12:56 GMT -5
That's how it works in Heroclix. It's called first turn immunity. Heck, if that floats your boat, go for it. House rules rule. Myself, I try to stick to the set-up (as bare as it is) that Hasbro gave us. If they make changes with their toruney rules than so will I. Is this the official rule in Heroclix? I only ever read the rules for the first wave of figures, was this a change, or something I have missed since the get go?
|
|
|
Post by sfx5000 on Aug 19, 2005 18:23:29 GMT -5
This came into play much later. Like a year or two into the game, maybe even later.
I believe it came into effect with the first major rule changes. Which included the much debated (and, by some, hated) 'NAAT' - No Action After Taxi.
|
|
|
Post by boudreauxshakey on Aug 20, 2005 11:25:19 GMT -5
we kinda play like that now to
|
|