Spaceduck
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Post by Spaceduck on Jan 4, 2007 9:43:11 GMT -5
Hey, I don't know if anyone has thought of this before, but since Strikers are lethal, and Prodders are lethal, why not combine them in a Jedi figure? The Force Push S1 Kenobi would have the insides of his arm gutted, and a new hand created. Then, you could insert a Prodder tube, and shorten the new saber blade to a reasonable length. Finally, if you modified him to be able to strike, the figure would combine two great attacks in one easy-to-carry forty point package. Comments?
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Post by malform on Jan 4, 2007 9:59:17 GMT -5
Im not a big fan of the idea. I guess it would be interesting, just to see new figures with new attacks.
But really prodders, in my opinion are not good attackers. I think the best one currently in existance is skyblast, and I never even use him. Thres just no potential for multiple kills.
I mean, why would you want to combine a striker, that can potentially take out 3 to 5 figures in one attack, with a prodder that will only take out one?
And how would it work mechanically? I mean if you utilize one attack, the second one is going to be useless. If you strike down a figure, will there be another one in prodding range? I guess there could be, but it seems a pretty rare instance where I have a figure thats surrounded by figures close enough for striking (or prodder) attacks.
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Spaceduck
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Post by Spaceduck on Jan 4, 2007 21:38:58 GMT -5
Well, if someone had their figures in a formation, couldn't you use the Prod to move their figure into a more... "strike-able" position? That way, you're guaranteed to take down one AT LEAST one. Or, if their figure's are spread out, you could potentially take town an etra one this way. Also, you could probably use the prod to tripod...
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dvandom
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Post by dvandom on Jan 5, 2007 0:29:52 GMT -5
Well, getting to prod and strike seems cheaty to me. Having both possible means you can use either, not both, in a single attack action. Kinda like how Cap can either strike or shoot.
---Dave
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eagle2401
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Post by eagle2401 on Jan 5, 2007 6:20:02 GMT -5
No. Actually the rulebook says if a figure has more than one attack the all his attacks are counted as 1. Helpful for megas and destroyers... but also this.
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Post by malform on Jan 5, 2007 7:52:44 GMT -5
I dont think it would be cheating.. There are others with dual attacks that attack twice in one attack move. not really a new idea.
But I still stand by the notion that a striker/prodder is pointless. The thought that you could prod a group of figures in formation to separate them out and then strike one down is flawed. Because one can easily take the whole formation down with a single good strike.
And using the prod to tri-pod.... We already do that with existing strikers, they need not to prod to tri-pod.
The only way to add an extra attack to a striker in my mind is to add a gun and make a shooter/striker. We have started seeing these show up in marvel with captain america and the ghost rider mega.
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AWOL
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Post by AWOL on Jan 5, 2007 17:23:59 GMT -5
I could see this type of figure only being handy if the striker/podder is allowed an extra move in order to make its second attack. The way me and Attacktixrulz play is a striker's move is considered a part of its attack. That's how we rationalize allowing a striker to attack immediately after it moves. But hardly anyone play this way as it is a houserule. But your type of figure would fit nicely into the way me and Attacktixrulz play, because then he would be allowed another move as part of its attack. (We don't, however, give a striker 2 moves. Instead, a striker's move during a turn is "merged" into its attack, allowing only 1 move and 1 attack per turn - it's just at the same time).
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autobot1000
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Post by autobot1000 on Jan 5, 2007 17:47:04 GMT -5
a shooter/striker... could be nasty
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eagle2401
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Post by eagle2401 on Jan 5, 2007 22:20:49 GMT -5
DEFINITLEY! He would be worth many points.
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Spaceduck
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Post by Spaceduck on Jan 5, 2007 22:39:46 GMT -5
I guess it would actually be useful to "less skilled" players, that aren't as proficient at attacking formations. And malform, it would be useful to guarantee a kill, or, if there are multiple enemies around you, you could kill two, possibly.
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Post by malform on Jan 7, 2007 13:04:26 GMT -5
I could see this type of figure only being handy if the striker/podder is allowed an extra move in order to make its second attack. The way me and Attacktixrulz play is a striker's move is considered a part of its attack. That's how we rationalize allowing a striker to attack immediately after it moves. But hardly anyone play this way as it is a houserule. But your type of figure would fit nicely into the way me and Attacktixrulz play, because then he would be allowed another move as part of its attack. (We don't, however, give a striker 2 moves. Instead, a striker's move during a turn is "merged" into its attack, allowing only 1 move and 1 attack per turn - it's just at the same time). This is a bit off topic, but your house rules for striker movement has confused me. Are you saying that on your turn, you can only move 2 of your strikers at a time? And even then, only if its part of your attack? Ok, if I have 5 jedi knights and 5 clone troopers (just to keep it simple) I can move all of the troopers, and then only the jedi knights if Im attacking with them? So if I want to get the knights away from the edge of the table I would have to do it 2 at a time and sacrifice my attacks to do so?
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Ataru
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Post by Ataru on Jan 7, 2007 14:56:36 GMT -5
That sounds pretty good! I don't think it would be cheating to combine the two; there have been plenty of 2-attack figures out, like General Grievous and the Droideka. YaggleBerry Finn has actually made a custom Kenobi figure that has a left-hand Force Blast and a right-hand Strike. That kind of figure would be worth about 50-70 points.
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AWOL
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Post by AWOL on Jan 9, 2007 12:00:32 GMT -5
lol malform - I know it's way off topic to get into the logistics of our houserules, so to stay on topic, I'll just reiterate that a striker/prodder combination would be gainful only if the figure gets to make a second move in order to make its second attack. Striker/prodders would be the only type of figure that would be able to make 2 moves in a single turn (counting as one). But this requires some extensive playing of house rules to see if this is balanced. I would probably discourage anyone making a striker/prodder figure, unless you are going to play him in "Customs Only" tournaments.
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majikmonkee
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Post by majikmonkee on Jan 9, 2007 12:20:46 GMT -5
I have to agree with the earlier sentiment that giving a character two different kinds of close range attacks isn't such a hot idea. Having a close attack and a long range projectile is a much better setup. I remember discussing the "saber throw" Jedi idea with someone a while back where the figure would have his arm out in a striking position holding his "saber", but he would have a "fatter" arm to accomodate a projectile being loaded, and the saber would be the size of a small missile (preferrably without the missile cone on the end). The figure would be allowed to either strike like normal or shoot the "saber" at enemies or both in the same turn. The idea of having a figure who does both like Cap seems almost ridiculously obvious now that they've done it, and I'd like to see that diversity bleed over into the SW series as well.
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Post by redemptionrocks on Jan 28, 2007 16:24:35 GMT -5
"unless you are going to play him in "Customs Only" tournaments. " Dibs on radar's clone destroyer;)
I had an idea off of this actualy. Darth maul. 1 blade of his saber would be out but when swung a latch or something unhooks and lets the second blade come out.
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