QUESTIONS FOR THE COMMITTEE Nov 8, 2007 1:05:29 GMT -5
Post by Whiz Kid on Nov 8, 2007 1:05:29 GMT -5
beevomit said:Indeed, the definition of "turn" is something we should probably take up, given that it's times like this when a formal definition would clarify some gameplay points. Thus, I'd pose the question:
When does a player's turn officially come to an end? The moment the player can't perform any actions absent a special power? The moment his/her opponent moves his/her first figure? The moment the player starts his/her next movement phase? Some other time?
Frankly, it just seems like a nice bit of etiquette to let the player declare it to be the end of their turn once they have determined that they have done all they can rather than giving it over to some aspect of game mechanics. The turn then ends when the player says "your turn."
Keeping with this idea, I would think that in normal play, the SP activates during the opponent's turn, regardless of whether they have anything left that they can do, because you need to finish that activation before play returns to them and they can declare their turn over.
As for Effects, the QSG says "you may use only one of the same effect per turn." The italics, by the way, are actually in the print, not my embellishment. The fact that it simply says "per turn" rather than clarifying a player (your/your opponent) leads me to believe that regardless of who's turn and the circumstances, the intention is for you to only use one of each effect on each turn.
I think it's fine that way, too. Easy to remember and I can't see it interfering with too many strategies (and virtually no workable ones offhand), so I can't see a reason to change it.
That's all my opinion based on what works at my table, though. Your mileage may vary.