Whiz Kid
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Post by Whiz Kid on Nov 8, 2007 1:05:29 GMT -5
Indeed, the definition of "turn" is something we should probably take up, given that it's times like this when a formal definition would clarify some gameplay points. Thus, I'd pose the question: When does a player's turn officially come to an end? The moment the player can't perform any actions absent a special power? The moment his/her opponent moves his/her first figure? The moment the player starts his/her next movement phase? Some other time? Frankly, it just seems like a nice bit of etiquette to let the player declare it to be the end of their turn once they have determined that they have done all they can rather than giving it over to some aspect of game mechanics. The turn then ends when the player says "your turn." Keeping with this idea, I would think that in normal play, the SP activates during the opponent's turn, regardless of whether they have anything left that they can do, because you need to finish that activation before play returns to them and they can declare their turn over. As for Effects, the QSG says "you may use only one of the same effect per turn." The italics, by the way, are actually in the print, not my embellishment. The fact that it simply says "per turn" rather than clarifying a player (your/your opponent) leads me to believe that regardless of who's turn and the circumstances, the intention is for you to only use one of each effect on each turn. I think it's fine that way, too. Easy to remember and I can't see it interfering with too many strategies (and virtually no workable ones offhand), so I can't see a reason to change it. That's all my opinion based on what works at my table, though. Your mileage may vary.
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Post by Turkish Van Cat on Dec 4, 2007 21:42:23 GMT -5
I have another question to add. Some of the figures have strings that attach them to the base so they can fly, such as S4 Boba Fett and the Green Goblin. To attack, you move them within the confines of the string and shoot. Are you allowed to move the figure with the string as you fire? For example, if you have Green Goblin, you detach him from his base, and then you move him forward on the string and simultaneously fire.
Of course, you can't attack during the movement phase, but the movement with the string happens during the attack phase, so I wouldn't consider it part of the movement phase. I think it's similar to the power striking issue, where you're adding your own power to the attack. However, these figures are shooters, which are generally underpowered in comparison to strikers anyway. Also, it could be a tactical decision whether or not to do it in play because you'd be trading accuracy for power. I could personally go either way on this one.
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Whiz Kid
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Post by Whiz Kid on Dec 5, 2007 1:08:06 GMT -5
I'm not following. The standard setup for attacking with a flyer is "detach, position/aim, fire, reattach". Are you trying to ask if aiming and firing can be done at the exact same time, or what the limitations are of positioning?
The first would, I would think, increase the chance of missing. The second is pretty much 'whatever works'. I've actually snaked my Green Goblin between a few bases and laid him on his face so I could base shot my opponent. I've hovered Boba Fett over a figure and plunked him right on the top of the head. To my knowledge, you can pretty much do anything you want as long as the base doesn't move.
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Post by Turkish Van Cat on Dec 5, 2007 1:54:38 GMT -5
Essentially, but just a little bit different . What I was saying was that you remove the figure from the base, and then you fire as you are moving the detached figure forward. It doesn't move the base, as in power striking, but it adds a little more power to the shot itself because the velocities from the moving figure and the gun's spring are added. Like I said, if you were to try it, you'd be trading the accuracy for the power. I was trying it earlier with Green Goblin, and it added a decent "pop" to his attack. But is it legal?
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Post by superflytnt on Dec 5, 2007 8:59:52 GMT -5
Yes, you can. That's pretty clear. Any flying figure can be moved all day long and fired when ready.
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Post by YodaBreaker on Dec 5, 2007 23:33:20 GMT -5
What I was saying was that you remove the figure from the base, and then you fire as you are moving the detached figure forward. I'd want the player's other hand (the one that's not holding the button down) to hold the base so that it really doesn't move, but other than that, it seems reasonable. However, it's ambiguous enough given current rules that it seems worthy of committee discussion.
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haldu2
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Post by haldu2 on May 3, 2008 13:58:26 GMT -5
I want to know if "lightsaber in the back on the starting line is leal" i'm talking about figs like D.Maul, they can be to clicks forward but when turned backwards has his saber blades placed behind his teammates backs providing support on the first shot. most jedi have some way of doing this and daredevil can do it when turned sideways
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Post by greyelephant on May 3, 2008 14:40:02 GMT -5
Posted by haldu2 on Today at 2:58pm I want to know if "lightsaber in the back on the starting line is leal" i'm talking about figs like D.Maul, they can be to clicks forward but when turned backwards has his saber blades placed behind his teammates backs providing support on the first shot. most jedi have some way of doing this and daredevil can do it when turned sideways |
Hello, Haldu2. 2 Tix forward mean that as long as you did perform the action, you may then maneuver your figures into a better defense position. So in other-words, you are fine amigo. As long as you went 2 Tix THEN spun him around you are legal.
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Post by superflytnt on May 3, 2008 14:46:22 GMT -5
It's the base that needs to be 2 tix forward from the start.
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Post by ionicdesign on May 7, 2008 16:31:22 GMT -5
That is what we've always done. A touch of extra defense is always nice.
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tixman1017
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Post by tixman1017 on May 21, 2008 9:03:36 GMT -5
ok i have a question and ill try not to confuse myself or n e one else.......ok well if you are killed and granted a free move and attack is it legal to say move like a vadar....then strike...then move again...then attack again..or can you not make more than 1 attack with one figure per turn???
Edit: ok nm i cleared up my own question....it doesnt matter because i found out that special powers take efflect immediatly.
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Deleted
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Post by Deleted on May 21, 2008 16:57:59 GMT -5
ok i have a question and ill try not to confuse myself or n e one else.......ok well if you are killed and granted a free move and attack is it legal to say move like a vadar....then strike...then move again...then attack again..or can you not make more than 1 attack with one figure per turn??? Edit: ok nm i cleared up my own question....it doesnt matter because i found out that special powers take efflect immediatly. Yes, now if you were talking about a Battle Cry, which grants the attack on your next turn, then you'd be out of luck. You would need to have more than 2 figures in order to use that extra attack.
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