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Post by malform on Apr 3, 2007 10:55:19 GMT -5
Plus, think about this - Two Robot modes and two Vehicle modes in play with one of each in back-ups means you have powerful prodders and shooters, and if one goes down, you can bring the other in. Skyblast in the wrong hands, yes, sadly, is a joke, but in the right hands (or should that be the REALLY wrong hands? ) can be as deadly as SW series 4 Vader... Err...only if those hands are horribly, horribly wrong for SW S4 Vader. I'd endorse your statement the day that I see Skyblast fling a figure across a table to take out three other figures Yb has a very strong point. But I would like to also point out that you plan on having 2 vehicle modes and 2 robot modes in play in the hopes of multiple transforms is also pretty flawed. You only have a 33% chance of getting transform out of the robot mode, so its more than likely neither one will be white (I have yet out of numerous games to get a white skyblast robot mode). Its really too bad that the autobots currently have no strikers. I really think that due to battle ravage and scorponok, the decepticons are a much better force.
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autobot1000
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Post by autobot1000 on Apr 3, 2007 11:11:57 GMT -5
it's a good job you can use both then so you can have a good mix of strikers and launchers. Hopefully if there is a S3 that problem will be rectified
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Post by Yaggleberry Finn on Apr 3, 2007 12:04:20 GMT -5
Err...only if those hands are horribly, horribly wrong for SW S4 Vader. I'd endorse your statement the day that I see Skyblast fling a figure across a table to take out three other figures Skyblast is a decent enough figure if you're confining your comparisons to the Transformers line. Webhead made a point I'd not considered before in his Attacktix Year in Review 2006 when he wrote "Transformers are ideally suited for the Attacktix game, which does a great job of capturing the fast paced laser gun battles of the TF universe." The TF stories are primarily laser battles, so it only makes sense that their line would focus much more on that aspect. Since Star Wars and Marvel both contain a lot more melee action, TF simply aren't going to stack up as well in a head-to-head match up. So in a Transformers-only game, Skyblast is decent enough. He's pretty slow for a melee figure, but given the lack of fast figures in the TF line, it's not as big of a drawback. That's why I haven't liked Skyblast - he's a prodder and he's slow. But if I'm able to shift out of a competitive SW/Marvel mindset, I guess he's really not too bad. His prod is pretty strong, and you can likely get him into the game for free out of your backups.
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Post by turbomagnus on Apr 4, 2007 21:20:48 GMT -5
Err...only if those hands are horribly, horribly wrong for SW S4 Vader. I'd endorse your statement the day that I see Skyblast fling a figure across a table to take out three other figures Yb has a very strong point. But I would like to also point out that you plan on having 2 vehicle modes and 2 robot modes in play in the hopes of multiple transforms is also pretty flawed. You only have a 33% chance of getting transform out of the robot mode, so its more than likely neither one will be white (I have yet out of numerous games to get a white skyblast robot mode). Hey, I just said it was a strategy, I never said it was MY strategy...
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InvaderJes
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Post by InvaderJes on Apr 5, 2007 23:14:27 GMT -5
Well, you guys did it. You must have wrecked his spirit. I played an actual game against my brother, and Skyblast couldn't score a knockover to save his hide. He eventually fell to Doc Ock and didn't get to Transform. I like his vehicle shootin' mode though. I like the downward shot. Not that it helps me much, my aim is terrible. Oh well.
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Post by counterpunch on Apr 11, 2007 7:23:02 GMT -5
Does anyone use multiples of his vehicle mode, with the jet tipped completely foward, as shields for advancing troops or in formations?
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autobot1000
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Post by autobot1000 on Apr 11, 2007 13:04:14 GMT -5
thats actually quite a good idea
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Megazarak
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Post by Megazarak on Apr 13, 2007 17:09:30 GMT -5
Does anyone use multiples of his vehicle mode, with the jet tipped completely foward, as shields for advancing troops or in formations? Of course! That's a great stategy so I always use it.
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Deleted
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Post by Deleted on Jul 31, 2007 1:59:27 GMT -5
Resurrecting this older thread to bring up a few points... I've become quite a fan of using 2 of each mode on a team. Robot and vehicle in play, and R/V in backups. Once the game starts, I send the jet ahead, using the shield formation that we all know and love, then I send the robot behind it to stick it's spear between the exhaust clouds. The jet acts as a shield for the robot, which protects it long enough to get in melee range. Also, having the spear positioned in such a way reinforces the jet, making it much sturdier. Has anyone else tried this strategy? On a side note, I noticed recently that if you look on the underside of the jet form, right underneath where the c.o.c.kpit* is, you can see the robot's head! A nifty little Easter egg, IMO! * thingy is being inserted for "naughty" words again!
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tbread
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Post by tbread on Aug 1, 2007 9:40:49 GMT -5
-off topic- jw18 is that dmc dante in your profile pic.? what is it from?
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Deleted
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Post by Deleted on Aug 1, 2007 9:43:20 GMT -5
-off topic- jw18 is that dmc dante in your profile pic.? what is it from? I think something that off-topic would be more appropriate for a PM.
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Post by Cona Chris on Aug 7, 2007 9:32:44 GMT -5
Resurrecting this older thread to bring up a few points... I've become quite a fan of using 2 of each mode on a team. Robot and vehicle in play, and R/V in backups. Once the game starts, I send the jet ahead, using the shield formation that we all know and love, then I send the robot behind it to stick it's spear between the exhaust clouds. The jet acts as a shield for the robot, which protects it long enough to get in melee range. Also, having the spear positioned in such a way reinforces the jet, making it much sturdier. Has anyone else tried this strategy? I have (in games against myself)... it works very well in that Skyblast vehicile never goes down because of the spear from his robot counterpart holding him in place. The only problem is that it takes a long time to get into the action at 4 tix per turn, and with other figures that strike being able to move more than 8 tix per turn, it's easy prey for Battle Ravages, JKs, etc.
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Deleted
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Post by Deleted on Aug 7, 2007 9:51:08 GMT -5
Resurrecting this older thread to bring up a few points... I've become quite a fan of using 2 of each mode on a team. Robot and vehicle in play, and R/V in backups. Once the game starts, I send the jet ahead, using the shield formation that we all know and love, then I send the robot behind it to stick it's spear between the exhaust clouds. The jet acts as a shield for the robot, which protects it long enough to get in melee range. Also, having the spear positioned in such a way reinforces the jet, making it much sturdier. Has anyone else tried this strategy? I have (in games against myself)... it works very well in that Skyblast vehicile never goes down because of the spear from his robot counterpart holding him in place. The only problem is that it takes a long time to get into the action at 4 tix per turn, and with other figures that strike being able to move more than 8 tix per turn, it's easy prey for Battle Ravages, JKs, etc. Once that formation gets close enough to be in the attacking strikers' range, I break it up . I learned that lesson quickly!
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Post by Jw18 on Aug 7, 2007 22:03:27 GMT -5
-off topic- jw18 is that dmc dante in your profile pic.? what is it from? What do you mean? Also thx for telling me about the easter egg on Skyblast DONP I would have never found that out!
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Post by tripleattackhunter on Aug 19, 2007 9:58:20 GMT -5
Is evryone talking about the skyblast in robot form or airplane form? The airplane one is so hard to knock down. I love it but its projectile is a little weak.
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