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Post by YodaBreaker on Aug 14, 2005 14:01:19 GMT -5
1. Not sure about the rule that you have to be seated through the match. My back is always killing me from sitting in those stupid chairs after about an hour, hence I end up standing for most mini's tourneys. Maybe it should simply be "sit or stand on your side of the table except when your figures are out of reach on your turn, then you may cross to the other side of the table to move/attack." I'd never thought about this; consider it changed. Good point; this is a clear case in which one should ignore the precise wording of Hasbro's rule book! It's changed. I wanted to reward those who make multiple attacks with the ability to choose the order in which special powers operate. I've done this a number of times, so I've left this rule as-is. That's how I had it originally, but Lonestar convinced me that having it be random is better than a uniform 2 Tix movement. Plus, Hasbro's rulebook seems to emphasize the grinding being a more random process. Thank you; I'll be interested to see how these rules mesh with Hasbro's!
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Post by YodaBreaker on Aug 14, 2005 14:05:32 GMT -5
Under what conditions do the special abilities take place? Is it only when an opponent knocks them over. Per rule 4.1.5.1, I'd say no. If you knock your own figure down, you'd trigger that figure's special power. Per the CD that comes with the starter set, no. If you really want to, sure. I'd not recommend it, though. Per rule 4.2.3, it's knocked down.
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Post by webhead817 on Aug 16, 2005 13:05:30 GMT -5
"I wanted to reward those who make multiple attacks with the ability to choose the order in which special powers operate. I've done this a number of times, so I've left this rule as-is."
I'm not sure I get this. Isn't knocking out multiple figs with a single attack reward enough? To me, that's like saying that if you get a grand slam in baseball, your opponent only gets 2 outs the next inning instead of 3, or if you score a touchdown, your opponent has to take a touchback to the 10 instead of the 20 on the ensuing kickoff.
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Post by YodaBreaker on Aug 16, 2005 13:12:23 GMT -5
"I wanted to reward those who make multiple attacks with the ability to choose the order in which special powers operate. I've done this a number of times, so I've left this rule as-is." I'm not sure I get this. Isn't knocking out multiple figs with a single attack reward enough? To me, that's like saying that if you get a grand slam in baseball, your opponent only gets 2 outs the next inning instead of 3, or if you score a touchdown, your opponent has to take a touchback to the 10 instead of the 20 on the ensuing kickoff. Not in my estimation. Rather, the rule I've got ensures that your attack has the desired effect, as I often plan my multiple attacks to render multiple special powers useless when activated in a given sequence. Otherwise, it's like hitting a grand slam, but your opponent being able to say that only 2 runs count, or if you score a touchdown, you only get 3 points instead of 6 with no extra point attempt. I suspect we'll have to agree to disagree on this point.
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Post by webhead817 on Aug 16, 2005 13:42:46 GMT -5
I see where you are coming from, you believe a player should reap the full benefit of a successful attack. That part I like. I guess the part that still bugs me is that the way you have it, you are making decisions regarding the effects of your opponents figures. Usually, when something I own in a game (card or mini) creates an effect, I get to make all of the decisions about the timing. The best example I can think of is Magic, if you play a card that kills two of my creatures, and they each generate an effect when they die, I would decide the order those effects are applied. (Yeah, I know this isn't Magic, but I'm searching for some common ground here.) I'm not trying to argue for the sake of arguing, more playing devil's advocate I suppose since in lieu of any official tournament rules, you've got the best thing going by far.
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Post by YodaBreaker on Aug 16, 2005 20:41:09 GMT -5
The best example I can think of is Magic, if you play a card that kills two of my creatures, and they each generate an effect when they die, I would decide the order those effects are applied. (Yeah, I know this isn't Magic, but I'm searching for some common ground here.) Ahh...*now* I understand where you're coming from. I've not played any games like that, so I didn't have that as a basis for reference. Understandable, as it's always nice to see where differences of opinion exist around rules like these.
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Post by Joe Manzo on Aug 17, 2005 20:50:19 GMT -5
Under what conditions do the special abilities take place?
When a figure is DEFEATED in BATTLE.
Is it only when an opponent knocks them over.
No, if you kill one of your own figures, Hasbro says that figure is defeated. That defeated figure MUST use their Special Power.
Does Yoda's ability trigger another ability?
No, it is stated that VENGEANCE instructs you to REMOVE the attacker from the playing field NOT to defeat him. That figure's power is NOT activated.
Can you kill one of your own for their ability?
Go for it!
What if the figure falls off the table?
Death becomes them. Not everyone plays on a table. And not everyone plays the entire dimensions of the table. So even if a figure is knocked OUT of bounds (like Marbles) they are out... or like Football for that matter.
Go Bucs!
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Lonestar
30 Point Warrior
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Posts: 666
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Post by Lonestar on Aug 18, 2005 12:57:01 GMT -5
What if the figure falls off the table? Death becomes them. Not everyone plays on a table. And not everyone plays the entire dimensions of the table. So even if a figure is knocked OUT of bounds (like Marbles) they are out... or like Football for that matter. Go Bucs! Just to clarify, that it does't even have to be the entire figure completely off the table or completely out of bounds. If ANY part of the figure's base is not touching on the table or in bounds then that figure is considered defeated.
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Post by YodaBreaker on Aug 18, 2005 17:06:57 GMT -5
Yep, you're right. I'd not wanted this to be true, but after reading over the rules some more, I'm forced to change this rule. Now the only rule that I know of in here that explicitly contradicts Hasbro is the ability to line up in formation.
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Post by drillpogodrill on Aug 31, 2005 21:00:42 GMT -5
I believe it only works if the figure is knocked over, or off the table.
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Post by Joe Manzo on Sept 2, 2005 22:27:12 GMT -5
Something to think about.
We have played on a table and in the first attack a figure was pushed back so half of it was off the table, the other half was one, BUT it stayed there. It did not fall.
Now the Attacktix Rules say that if ANY part of the base is off the ground they are our. I always understood this to cover for Vader possibly tipping over, or a figure resting on another. But without a second thought I let the figure who was "hanging on" remain alive.
I will have to ask Hasbro this, along with the un-possession.
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Post by redemptionrocks on Sept 3, 2005 0:38:02 GMT -5
ne piece off the ground durring attack.... im pretty sure this means if i hit my guy with my hand *trying to use a stiker* and he falls over, is he dead?
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Post by YodaBreaker on Sept 3, 2005 7:25:45 GMT -5
ne piece off the ground durring attack.... im pretty sure this means if i hit my guy with my hand *trying to use a stiker* and he falls over, is he dead? If by "hit my guy with my hand," you mean "hit my guy with my striker's hand," then yes, he'd be knocked down. If, however, you mean "hit my guy with my own hand," then no, you'd stand the knocked-down guy back up. Per the rule book: What if I accidentally knock over my figure with my hand? Stand it back up!However, because this sort of thing can be disruptive in tournament play, in rule 4.1.3.2, I assessed a penalty of loss of one attack if you do this to your opponent's figures.
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Post by redemptionrocks on Sept 3, 2005 16:54:06 GMT -5
sorry i misread... it was the attacking figure only *such as sneeze fall wookie *wookie scout*
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Post by redemptionrocks on Sept 29, 2005 1:53:49 GMT -5
"3.2 Umpire
3.2.1 During the final match of each tournament division, and whenever else practicable, there may be at least one umpire at each table. 3.2.2 The umpire shall call the referee's attention to potential violations of Tournament rules that the referee did not detect. 3.2.3 The umpire shall consult with the referee when figure respotting is necessary due to incidental contact. 3.2.4 When possible, the umpire shall have studied these rules and completed a test on them with a score of at least 80%.
Forget the whole umpire idea. A second judge is overkill. "
Agreed call a judge and wait come on i dont care if you are 6 or 60 you know how to say "HEY REF!"
"Off hand, I can't think of any figures that can attack themselves." You have never seen my dad with a GBG twist, slip, fly, kill clone, and on side.
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