|
Post by templarnight on Apr 11, 2010 9:21:23 GMT -5
Yet again my group has stumbled upon another problem. One of my players got himself a lot of transformer attacktix, and the problem came up when the Omega Sentinel was able to walk though a 300 point army without a scratch. The problem was that the player using the figure would put his huge gun on his lap at the end of every attack, and it seemed that no matter how many times you shot at his knees, they wouldn't go do. Needless the guy who got owned was not pleased by this and thinks that the arm needs to rest at his side. I figured I'd throw it out to you guys to help make the call. ((I personally don't have a problem dealing with the sentinel due to having 2 green goblins on my team, I just fly right up there and shoot him in the head, normally tips him))
SO I ASK THE EXPERTS: Is a player using Omega Sentinel allowed to rest the gun on his lap or does the gun need to hang by his side after use?
|
|
|
Post by Radar on Apr 11, 2010 13:32:48 GMT -5
Officially speaking, you are not supposed to make any "moves" after you start attacking. But is a move the form of "tix"ing or is it a more broader concept of not repositioning your figures?
I think most would agree that a mega should not be able to turn around after attacking to move its sensors/weak spots out of firing range, so I think the same thinking should apply to re-positioning limbs after an attack.
|
|
|
Post by templarnight on Apr 11, 2010 18:10:38 GMT -5
The Mega's Pad doesn't move, but his arm has a lot of mobility and we find it fair to be able to point the arm different directions so long as the pad doesn't move so that multiple figures can be shot at, the problem is once he is done shooting, if his arm can be rested on his lap or hang down beside the figure.
|
|
|
Post by Radar on Apr 12, 2010 2:26:56 GMT -5
And I would suggest that once the 4th shot is discharged that there should be no moving of the figures arms. After all, move then attack. not move, then attack, then move some more.
|
|
|
Post by templarnight on Apr 12, 2010 16:44:57 GMT -5
so he would just have to let go of the arm and let it fall where it may? cause his weapon isn't really one that is fired from a prone position, you normally have to twist his elbow or rock his shoulder to get him to aim properly. We've all decided that the base can not be moved or rotated in any way once the figure attacks. it's just that stupid arm with it's multiple moving parts.
|
|
AWOL
40 Point Warrior
Warning: Kissing Chihuahua On Head Causes Sporadic Pooping, Urination, and Biting
Posts: 820
|
Post by AWOL on Apr 12, 2010 16:46:16 GMT -5
This definitely falls within the realm of house rules, so the best thing to do is to come to an agreement that everyone is ok with. For instance, if the Sentinal is allowed to reposition his arm after an attack, then make that a house rule that applies to all players and all figures, which would definitely strengthen quite a few non-megas. Or, make it a house rule that no figures may move their arms after an attack, Sentinal included. I think whatever rule you decide, it must apply to everyone.
Whether it's right or wrong to move an arm after an attack - Strictly speaking I do not believe he is allowed to do that, or at least not in any tournaments. Once the attack is made, the player must remove his hands from the figure without intentionally moving any of its parts. The arm might fall to the side on its own, but that is ok.
But I recommend you start establishing house rules and writing them down as issues come up during play, that way you have all of your agreements documented.
|
|