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Post by sfx5000 on Jul 24, 2008 17:43:15 GMT -5
Hey gang,
I believe I've asked this before. If I have, and it's been answered, please direct and lock.
When Attacktix first came out things like rules were pretty simple. One rule, for example, "No Movement After Attack" was pretty self explanatory and easy to follow. All figures only had one attack and therefore moving after attack was no problem. The AT-RT was the first to "challenge" this rule. It has 4 attacks - what am I to do? The answer, in true Attacktix fashion, was simple as well. "You can not move the AT-RT's base after your first attack, but the head can be rotated at will". This became the general rule for any figures with multiple attacks & (as far as I know) is the standing rule for movement & attack with the Destroyer Droid.
Then came Jabba.
Jabba has 4 attacks but no moving, rotating parts. The question "Do I have to use all of my attacks in the same, non-moving direction" was posed to Hasbro. The answer "No, you can rotate Jabba's base in-between shots". Seems easy enough... but what about those other multi-shooters?
Is there individual rules for individual figures? Or, in keeping with Attacktix tradition, can this new "Jabba rule" apply to all multi-shooters? Can I now fire once with my Destroyer, rotate him in place and then fire again? How do you guys use Captain America? Does he get rotated in-between shots?
Being a simple Attacktix purist, I vote for unilateral rules. Keep things simple. The last thing we need is for each figure to have it's own special rules (that's what effects are for).
What's the consensus?
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Post by Deleted on Jul 24, 2008 17:58:25 GMT -5
I don't play with the Destroyer Droid or Capt. America much, but when I do, I always use them as you just described the use of Jabba. Being that the DD does have moving parts, I guess we could make it more technical, but I like to keep it simple too.
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Post by ionicdesign on Jul 24, 2008 18:21:57 GMT -5
We do as well. You aim as need be until attacks are done and then leave them as they were.
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Post by reallyniceguy on Jul 24, 2008 19:02:49 GMT -5
Yeps, you can use your CA to strike and shoot his shield, but since both striking and shooting a shield are useless, your better off using Super optimus Prime
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Post by greyelephant on Jul 24, 2008 19:04:53 GMT -5
Good question.
We always play that you can rotate the base. It doesn't disrupt play IMO.
Especially with Cap. America. I even feel it's ok to attack w/o the shield in place when striking and then put the shield in for the throw. That's just me though. What do you guys think about that?
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Post by Deleted on Jul 25, 2008 7:55:16 GMT -5
Especially with Cap. America. I even feel it's ok to attack w/o the shield in place when striking and then put the shield in for the throw. That's just me though. What do you guys think about that? That kinda gets into the gray area of reloading and not reloading, so I'm not sure about it. With that in mind, I've always thrown the shield first, then used the striking attack.
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Post by ionicdesign on Jul 25, 2008 15:28:27 GMT -5
Sounds fine to me, I would usually shoot first then strike myself, but it doesn't cause me distress to reverse those either.
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Post by Radar on Jul 28, 2008 11:34:08 GMT -5
Yeah, as long as the figure doesn't move in 'tix, it should be fine. I think part of the concern with At-Rt was that if he is allowed to move after firing, it could be turned backwards. But that isn't even an issue with the Destroyer Droid.
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Post by clawstrikersrock on Aug 31, 2008 10:53:54 GMT -5
i try to avoid shooting with cap america cuz hes hard to aim
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